My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Knight Firecracker Witch Executioner
The Log
Firecracker Hog Rider Witch Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch Prince Executioner
Fireball
Firecracker Hog Rider Witch Executioner
Poison
Firecracker Witch Executioner
Lightning
Knight Witch Prince Executioner
Rocket
Hog Rider Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Hog Rider Freeze Witch Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Hog Rider Freeze

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Executioner Witch Prince
Firecracker
Knight Hog Rider Prince Mega Knight
Hog Rider
Knight Firecracker Freeze Witch Prince Executioner Mega Knight
Freeze
Hog Rider
Witch
Knight Hog Rider Prince Mega Knight
Prince
Mega Knight Knight Firecracker Hog Rider Witch
Executioner
Knight Hog Rider Mega Knight
Mega Knight
Prince Firecracker Hog Rider Witch Executioner

Defense Synergies 2 8

Knight
Firecracker Executioner Witch
Firecracker
Knight Prince Mega Knight
Hog Rider
Freeze
Mega Knight
Witch
Knight Prince Mega Knight
Prince
Firecracker Witch Executioner
Executioner
Knight Prince Mega Knight
Mega Knight
Firecracker Freeze Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner
Knight Firecracker Witch Prince Executioner Mega Knight
Witch Prince Mega Knight Knight Freeze Executioner
Witch Prince Knight Firecracker Mega Knight
Firecracker Prince Mega Knight
Freeze Firecracker Executioner Mega Knight
Firecracker Freeze Witch Executioner
Mega Knight
Witch Prince
Knight Firecracker Prince Mega Knight
Witch Executioner Knight Firecracker Freeze Mega Knight
Executioner Firecracker Witch
Prince Mega Knight Knight Freeze Witch
Executioner Mega Knight Firecracker Freeze Witch Prince
Knight Prince Mega Knight
Freeze Prince Mega Knight
Mega Knight Knight Firecracker Witch Prince Executioner
Mega Knight Knight Firecracker Witch Prince Executioner
Freeze Witch Executioner Knight Firecracker Mega Knight
Prince
Mega Knight Knight Firecracker Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince
Knight Firecracker Prince Executioner Mega Knight
Mega Knight Knight Witch Prince
Prince Mega Knight Knight
Knight Witch Prince Executioner Mega Knight
Firecracker Executioner Freeze Witch
Prince Knight Witch
Mega Knight Knight Prince
Freeze Mega Knight Knight Firecracker Witch Prince
Witch
Mega Knight Knight Witch Prince
Mega Knight Prince
Prince Mega Knight Knight Witch Executioner
Firecracker Witch Executioner Mega Knight
Witch Knight Firecracker Freeze Prince Executioner
Executioner Mega Knight Firecracker Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Executioner
Knight Firecracker Freeze Prince
Executioner Firecracker Mega Knight
Firecracker Executioner Freeze Witch
Firecracker Witch Executioner
Firecracker Freeze Executioner
Firecracker
Prince
Firecracker Knight Prince
Firecracker Executioner
Knight Firecracker Executioner
Firecracker Freeze
Firecracker Prince
Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Freeze
Firecracker Prince Executioner Mega Knight
Firecracker Witch Mega Knight
Prince Mega Knight
Prince
Firecracker Freeze Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner
Witch Prince Mega Knight
Firecracker
Firecracker Witch Executioner
Firecracker Freeze Witch
Mega Knight
Firecracker Freeze
Prince Mega Knight
Firecracker
Freeze Witch Prince
Firecracker Witch Executioner
Freeze
Knight Firecracker Prince Executioner Mega Knight
Firecracker Executioner
Firecracker Prince Executioner Mega Knight
Firecracker Freeze Witch
Firecracker Witch Executioner
Firecracker Freeze Witch Prince Executioner Mega Knight

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