My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Wizard Inferno Dragon
Fireball
Firecracker Elixir Golem Inferno Tower Electro Wizard Inferno Dragon
Poison
Firecracker Elixir Golem Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Elixir Golem Electro Wizard Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Inferno Dragon Mega Knight
Elixir Golem
Firecracker Rage Mirror Inferno Dragon
Inferno Tower
Mirror
Firecracker Elixir Golem
Rage
Elixir Golem Electro Wizard
Electro Wizard
Rage Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Firecracker Electro Wizard

Defense Synergies 1 12

Firecracker
Inferno Tower Mirror Electro Wizard Mega Knight
Elixir Golem
Inferno Tower
Electro Wizard Firecracker Mirror Mega Knight
Mirror
Firecracker Inferno Tower Electro Wizard Inferno Dragon Mega Knight
Rage
Electro Wizard
Inferno Tower Firecracker Mirror Inferno Dragon Mega Knight
Inferno Dragon
Mirror Electro Wizard Mega Knight
Mega Knight
Firecracker Inferno Tower Mirror Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Firecracker Electro Wizard Mega Knight
Inferno Tower Mega Knight Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Firecracker
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Firecracker Mega Knight
Inferno Tower Inferno Dragon Firecracker Electro Wizard
Inferno Tower Mega Knight Electro Wizard
Mega Knight Firecracker Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Inferno Tower Electro Wizard
Mega Knight Firecracker Electro Wizard
Firecracker Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard Firecracker Inferno Dragon Mega Knight
Mega Knight Inferno Tower Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Mega Knight
Firecracker Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Mega Knight Electro Wizard
Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Electro Wizard Firecracker Inferno Dragon
Mega Knight Firecracker Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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