My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Firecracker Minion Horde Inferno Tower Witch
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Witch Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Witch Lumberjack
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Elite Barbarians Witch Electro Wizard Lumberjack
Fireball
Firecracker Minion Horde Elite Barbarians Inferno Tower Witch Electro Wizard Lumberjack
Poison
Firecracker Minion Horde Inferno Tower Witch Electro Wizard
Lightning
Elite Barbarians Inferno Tower Witch Electro Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Electro Wizard Lumberjack Minion Horde Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Freeze Electro Wizard Lumberjack

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Lumberjack
Minion Horde
Freeze Lumberjack
Elite Barbarians
Firecracker Lumberjack
Inferno Tower
Freeze
Minion Horde
Witch
Lumberjack
Electro Wizard
Lumberjack
Lumberjack
Firecracker Minion Horde Elite Barbarians Witch Electro Wizard

Defense Synergies 1 11

Firecracker
Inferno Tower Electro Wizard Lumberjack
Minion Horde
Inferno Tower Freeze
Elite Barbarians
Inferno Tower
Electro Wizard Firecracker Minion Horde Lumberjack
Freeze
Minion Horde Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Firecracker Freeze Witch Lumberjack
Lumberjack
Firecracker Inferno Tower Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Inferno Tower Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Lumberjack Firecracker Witch Electro Wizard
Minion Horde Inferno Tower Witch Lumberjack Elite Barbarians Freeze Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Witch Lumberjack Firecracker Electro Wizard
Firecracker Elite Barbarians Lumberjack
Freeze Firecracker Electro Wizard Lumberjack
Minion Horde Inferno Tower Electro Wizard Firecracker Freeze Witch
Inferno Tower Electro Wizard
Minion Horde Inferno Tower Witch Elite Barbarians Lumberjack
Elite Barbarians Firecracker Minion Horde Inferno Tower Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Firecracker Freeze Lumberjack
Minion Horde Inferno Tower Firecracker Witch Electro Wizard
Minion Horde Inferno Tower Lumberjack Elite Barbarians Freeze Witch Electro Wizard
Firecracker Minion Horde Freeze Witch Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Minion Horde Electro Wizard Lumberjack
Minion Horde Inferno Tower Elite Barbarians Freeze Electro Wizard Lumberjack
Minion Horde Firecracker Elite Barbarians Inferno Tower Witch Electro Wizard Lumberjack
Firecracker Minion Horde Elite Barbarians Witch Electro Wizard Lumberjack
Freeze Witch Firecracker Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Firecracker Minion Horde Elite Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Inferno Tower Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians Lumberjack
Lumberjack Minion Horde Elite Barbarians Inferno Tower Witch Electro Wizard
Lumberjack Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Minion Horde Elite Barbarians Witch Lumberjack
Firecracker Minion Horde Freeze Witch Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Witch Electro Wizard Lumberjack
Inferno Tower Minion Horde Elite Barbarians Lumberjack
Minion Horde Freeze Electro Wizard Firecracker Elite Barbarians Inferno Tower Witch
Inferno Tower Witch Minion Horde
Minion Horde Elite Barbarians Inferno Tower Witch Lumberjack
Elite Barbarians Electro Wizard
Elite Barbarians Minion Horde Inferno Tower Witch Lumberjack
Firecracker Minion Horde Witch
Elite Barbarians Inferno Tower Witch Electro Wizard Firecracker Minion Horde Freeze Lumberjack
Firecracker Minion Horde Elite Barbarians Inferno Tower Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze
Firecracker Electro Wizard
Minion Horde
Firecracker Freeze
Firecracker Minion Horde
Firecracker Minion Horde Freeze Witch
Firecracker Minion Horde Witch
Firecracker Freeze
Firecracker
Minion Horde Elite Barbarians Electro Wizard Lumberjack
Firecracker Minion Horde Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker Minion Horde Freeze
Firecracker Elite Barbarians
Firecracker Minion Horde Witch
Firecracker Minion Horde
Freeze
Minion Horde
Firecracker Electro Wizard
Firecracker Witch
Minion Horde
Minion Horde
Firecracker Freeze Witch
Minion Horde Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Elite Barbarians Firecracker Minion Horde Witch Electro Wizard
Electro Wizard Firecracker Minion Horde Freeze Witch
Minion Horde Elite Barbarians
Minion Horde
Firecracker Minion Horde Freeze Electro Wizard
Minion Horde
Firecracker
Minion Horde Electro Wizard Freeze Witch
Firecracker Witch Electro Wizard
Freeze
Firecracker Minion Horde Electro Wizard Lumberjack
Firecracker
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians Freeze Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Freeze Witch Electro Wizard

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