My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Goblin Cage Electro Wizard Magic Archer
The Log
Firecracker Goblin Cage Hog Rider
Earthquake
Firecracker Goblin Cage Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Goblin Cage Hog Rider P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Goblin Cage Hog Rider Electro Wizard Magic Archer
Poison
Firecracker Goblin Cage Electro Wizard Magic Archer
Lightning
Knight Goblin Cage Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Cage Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Goblin Cage

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows Electro Wizard Magic Archer
Firecracker
Knight Hog Rider Goblin Cage P.E.K.K.A
Goblin Cage
Firecracker Hog Rider Magic Archer
Hog Rider
Arrows Knight Firecracker Goblin Cage Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Firecracker
Electro Wizard
P.E.K.K.A Knight Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Knight Goblin Cage Hog Rider Electro Wizard

Defense Synergies 3 10

Arrows
Knight P.E.K.K.A
Knight
Firecracker Electro Wizard Magic Archer Arrows Goblin Cage
Firecracker
Knight Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage
Knight Firecracker Electro Wizard Magic Archer
Hog Rider
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Goblin Cage P.E.K.K.A Magic Archer
Magic Archer
Knight Goblin Cage Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Electro Wizard Magic Archer
P.E.K.K.A Knight Firecracker Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A Knight Electro Wizard
Goblin Cage P.E.K.K.A Knight Firecracker Electro Wizard
Arrows Firecracker Goblin Cage P.E.K.K.A
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Arrows Firecracker Goblin Cage Magic Archer
Arrows Goblin Cage P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Cage
Knight Firecracker Electro Wizard
Electro Wizard Arrows Knight Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Goblin Cage P.E.K.K.A Knight Electro Wizard
Arrows Firecracker Goblin Cage P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Goblin Cage P.E.K.K.A Electro Wizard
Arrows Goblin Cage Knight Firecracker Electro Wizard Magic Archer
Arrows Goblin Cage Knight Firecracker Electro Wizard Magic Archer
P.E.K.K.A Goblin Cage Electro Wizard
Arrows Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker Magic Archer
P.E.K.K.A Knight Goblin Cage Electro Wizard
P.E.K.K.A Knight Goblin Cage Electro Wizard
P.E.K.K.A Knight Goblin Cage
Arrows Firecracker Electro Wizard Magic Archer
P.E.K.K.A Knight Goblin Cage Electro Wizard
P.E.K.K.A Knight Goblin Cage
Goblin Cage P.E.K.K.A Electro Wizard Knight Firecracker Magic Archer
P.E.K.K.A Goblin Cage
P.E.K.K.A Knight Goblin Cage
P.E.K.K.A Arrows Goblin Cage Electro Wizard
P.E.K.K.A Knight Goblin Cage
Firecracker Goblin Cage Magic Archer
Electro Wizard Knight Firecracker Goblin Cage P.E.K.K.A Magic Archer
Arrows Firecracker Goblin Cage P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Electro Wizard
Firecracker Arrows Knight Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Arrows Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Electro Wizard Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows
Knight Firecracker Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker P.E.K.K.A
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer

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