My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Prince Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider
Zap
Firecracker Dark Prince Prince
Barbarian Barrel
Firecracker Wizard Dark Prince Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Dark Prince Prince Electro Wizard
Fireball
Firecracker Hog Rider Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Prince Electro Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Wizard Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Hog Rider Dark Prince

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Firecracker Hog Rider Wizard Dark Prince Electro Giant Electro Wizard
Hog Rider
Firecracker Mini P.E.K.K.A Wizard Dark Prince Prince Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince Prince
Dark Prince
Prince Electro Giant Firecracker Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
Prince
Dark Prince Firecracker Hog Rider Wizard Electro Giant Electro Wizard
Electro Giant
Dark Prince Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Hog Rider Dark Prince Prince

Defense Synergies 1 13

Firecracker
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Wizard Electro Giant
Hog Rider
Wizard
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Dark Prince
Firecracker Wizard Prince Electro Wizard
Prince
Firecracker Wizard Dark Prince Electro Giant Electro Wizard
Electro Giant
Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Firecracker Wizard Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Firecracker Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Prince Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Firecracker Dark Prince Electro Wizard
Firecracker Mini P.E.K.K.A Dark Prince Prince
Firecracker Dark Prince Electro Wizard
Electro Wizard Firecracker Wizard
Electro Giant Electro Wizard
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Electro Wizard Firecracker Wizard Dark Prince Electro Giant
Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Prince Wizard Dark Prince Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Giant Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Firecracker Wizard Dark Prince Prince Electro Wizard
Wizard Firecracker Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Wizard Dark Prince Firecracker Mini P.E.K.K.A Prince Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Prince Electro Giant Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Wizard Prince
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Firecracker Wizard Electro Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince
Electro Wizard Firecracker Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Dark Prince Prince Electro Giant Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Wizard
Wizard Firecracker Electro Giant
Electro Giant Electro Wizard Firecracker Mini P.E.K.K.A Dark Prince Prince
Firecracker Mini P.E.K.K.A Wizard Dark Prince Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker Dark Prince Prince
Wizard Firecracker Dark Prince
Firecracker Wizard Electro Giant
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Wizard Dark Prince Prince Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker Prince
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Dark Prince Prince Electro Wizard
Firecracker Wizard Electro Giant
Prince
Wizard
Prince
Firecracker Electro Giant Wizard Dark Prince
Firecracker Wizard Electro Wizard
Wizard Prince
Firecracker
Firecracker Wizard Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Wizard
Firecracker Electro Wizard
Prince
Firecracker Wizard
Electro Wizard Dark Prince Prince
Firecracker Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Wizard Dark Prince Prince Electro Wizard
Firecracker Wizard
Electro Giant
Firecracker Dark Prince Prince
Electro Giant Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Prince Electro Giant Electro Wizard

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