My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Phoenix Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Phoenix Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon Phoenix Skeleton King
Giant Snowball
Goblin Gang Skeleton Army Balloon Lumberjack Skeleton King
Zap
Goblin Gang Firecracker Skeleton Army Balloon Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Lumberjack Skeleton King
The Log
Goblin Gang Firecracker Skeleton Army Lumberjack Skeleton King
Earthquake
Goblin Gang Firecracker Skeleton Army Skeleton King
Arrows
Goblin Gang Firecracker Skeleton Army Skeleton King
Royal Delivery
Goblin Gang Firecracker Skeleton Army Balloon Lumberjack Skeleton King
Fireball
Goblin Gang Firecracker Skeleton Army Balloon Lumberjack Skeleton King
Poison
Goblin Gang Firecracker Skeleton Army Balloon Phoenix Skeleton King
Lightning
Balloon Phoenix Lumberjack Skeleton King
Rocket
Balloon Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Skeleton Army Phoenix Lumberjack Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Phoenix Lumberjack
Goblin Gang
Firecracker Balloon Skeleton King
Firecracker
Goblin Gang Balloon Lumberjack
Skeleton Army
Skeleton King
Balloon
Arrows Lumberjack Goblin Gang Firecracker
Phoenix
Arrows
Lumberjack
Balloon Arrows Firecracker
Skeleton King
Skeleton Army Goblin Gang

Defense Synergies 0 9

Arrows
Phoenix Lumberjack
Goblin Gang
Firecracker Skeleton Army Lumberjack
Firecracker
Goblin Gang Skeleton Army Lumberjack
Skeleton Army
Goblin Gang Firecracker Lumberjack Skeleton King
Balloon
Phoenix
Arrows
Lumberjack
Arrows Goblin Gang Firecracker Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Lumberjack Goblin Gang Firecracker Phoenix
Goblin Gang Skeleton Army Lumberjack
Skeleton Army Lumberjack Goblin Gang Firecracker Phoenix Skeleton King
Arrows Firecracker Skeleton Army Lumberjack
Arrows Goblin Gang Skeleton Army Firecracker Lumberjack
Arrows Goblin Gang Firecracker Phoenix
Arrows Phoenix
Goblin Gang Skeleton Army Phoenix Lumberjack Skeleton King
Goblin Gang Skeleton Army Firecracker Phoenix Lumberjack
Goblin Gang Skeleton Army Arrows Firecracker Lumberjack Skeleton King
Arrows Goblin Gang Firecracker Phoenix
Skeleton Army Lumberjack Goblin Gang
Skeleton Army Arrows Goblin Gang Firecracker Lumberjack Skeleton King
Skeleton Army Goblin Gang Phoenix Lumberjack Skeleton King
Skeleton Army Goblin Gang Lumberjack
Arrows Goblin Gang Firecracker Skeleton Army Lumberjack
Arrows Goblin Gang Firecracker Skeleton Army Lumberjack
Arrows Firecracker Lumberjack
Phoenix Lumberjack
Goblin Gang Skeleton Army Arrows Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack
Arrows Goblin Gang Firecracker Phoenix Lumberjack
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack Phoenix
Goblin Gang Skeleton Army Phoenix Lumberjack
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Phoenix Lumberjack
Skeleton Army Phoenix Lumberjack
Firecracker Skeleton Army Phoenix
Goblin Gang Skeleton Army Phoenix
Phoenix Lumberjack
Skeleton Army Arrows Phoenix
Skeleton Army Goblin Gang Lumberjack Skeleton King
Firecracker Skeleton Army
Goblin Gang Skeleton Army Phoenix Firecracker Lumberjack Skeleton King
Arrows Firecracker Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Goblin Gang Firecracker Lumberjack
Arrows Firecracker Skeleton King
Arrows
Firecracker
Goblin Gang Firecracker Skeleton King
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: