My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard
The Log
Electro Spirit Firecracker
Earthquake
Firecracker Elixir Collector
Arrows
Electro Spirit Firecracker Flying Machine
Royal Delivery
Electro Spirit Firecracker Flying Machine P.E.K.K.A Electro Wizard
Fireball
Firecracker Flying Machine Elixir Collector Electro Wizard
Poison
Firecracker Flying Machine Elixir Collector Electro Wizard
Lightning
Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Firecracker Flying Machine Electro Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Flying Machine P.E.K.K.A
Flying Machine
Firecracker P.E.K.K.A
Elixir Collector
P.E.K.K.A
Arrows Electro Wizard Electro Spirit Firecracker Flying Machine The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 2 11

Electro Spirit
The Log Electro Wizard
Arrows
P.E.K.K.A
Firecracker
The Log Flying Machine P.E.K.K.A Electro Wizard
Flying Machine
Firecracker P.E.K.K.A The Log Electro Wizard
Elixir Collector
P.E.K.K.A
The Log Arrows Firecracker Flying Machine Electro Wizard
The Log
Firecracker P.E.K.K.A Electro Spirit Flying Machine Electro Wizard
Electro Wizard
Electro Spirit Firecracker Flying Machine P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine The Log Electro Wizard
P.E.K.K.A Firecracker Flying Machine The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Electro Spirit Firecracker Flying Machine Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Flying Machine
Electro Spirit Arrows Flying Machine P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine Electro Wizard
P.E.K.K.A Flying Machine The Log Electro Wizard
Electro Spirit Arrows Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Electro Spirit Firecracker Flying Machine The Log Electro Wizard
Arrows The Log Electro Spirit Firecracker Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Electro Spirit Arrows Firecracker Flying Machine P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Flying Machine The Log
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Spirit Flying Machine Electro Wizard
P.E.K.K.A Flying Machine Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Electro Spirit Firecracker Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A
Firecracker Flying Machine
Electro Wizard Electro Spirit Firecracker Flying Machine P.E.K.K.A The Log
Arrows Electro Spirit Firecracker Flying Machine P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log Electro Wizard
Arrows Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows The Log Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Electro Wizard
Firecracker Arrows Flying Machine The Log Electro Wizard
Arrows Firecracker Flying Machine
Flying Machine Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows
Arrows Firecracker Flying Machine The Log Electro Wizard
Arrows Firecracker Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows Firecracker The Log Electro Spirit
Arrows Firecracker The Log Flying Machine Electro Wizard
Arrows Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard Electro Spirit Firecracker Flying Machine
Arrows The Log
Electro Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Electro Spirit Flying Machine
Arrows Firecracker Flying Machine Electro Wizard
Arrows The Log
Firecracker Flying Machine Electro Wizard
Arrows The Log Firecracker Flying Machine
Arrows
Firecracker Flying Machine P.E.K.K.A
Electro Spirit Firecracker Flying Machine The Log Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine The Log Electro Wizard

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