My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Bandit Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Witch Bandit
Barbarian Barrel
Bomber Firecracker Witch Bandit
The Log
Bomber Firecracker Witch Bandit
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Witch P.E.K.K.A Bandit
Fireball
Bomber Firecracker Witch Bandit
Poison
Bomber Firecracker Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Firecracker Bandit Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Barbarian Barrel P.E.K.K.A Bandit
Zap
Firecracker P.E.K.K.A Bomber Barbarian Barrel Freeze Witch Bandit
Firecracker
Zap Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Bomber Zap Firecracker P.E.K.K.A Bandit
Freeze
Zap
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bomber Firecracker Barbarian Barrel Witch
Bandit
Bomber Zap Firecracker Barbarian Barrel Witch

Defense Synergies 0 16

Bomber
Zap Barbarian Barrel P.E.K.K.A Bandit
Zap
Bomber Firecracker Barbarian Barrel Witch P.E.K.K.A Bandit
Firecracker
Zap Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Bomber Zap Firecracker Witch P.E.K.K.A Bandit
Freeze
Witch
Zap Barbarian Barrel Bandit
P.E.K.K.A
Bomber Zap Firecracker Barbarian Barrel
Bandit
Bomber Zap Firecracker Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Barbarian Barrel
P.E.K.K.A Bomber Zap Firecracker Witch Bandit
Witch P.E.K.K.A Bomber Freeze Bandit
Witch P.E.K.K.A Bomber Firecracker Bandit
Bomber Firecracker Barbarian Barrel P.E.K.K.A
Barbarian Barrel Freeze Bomber Zap Firecracker Bandit
Zap Firecracker Freeze Witch
Zap Barbarian Barrel P.E.K.K.A Bandit
Witch P.E.K.K.A
Bomber Firecracker Barbarian Barrel Bandit
Witch Bomber Zap Firecracker Barbarian Barrel Freeze Bandit
Zap Firecracker Witch
P.E.K.K.A Bomber Zap Freeze Witch Bandit
Bomber Zap Firecracker Barbarian Barrel Freeze Witch P.E.K.K.A
P.E.K.K.A Bandit
Zap Freeze P.E.K.K.A Bandit
Bomber Firecracker Witch P.E.K.K.A
Bomber Zap Firecracker Barbarian Barrel Witch Bandit
Zap Barbarian Barrel Freeze Witch Bomber Firecracker Bandit
P.E.K.K.A
Bomber Firecracker Barbarian Barrel Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch P.E.K.K.A Bandit
Bandit Bomber Zap Firecracker Barbarian Barrel
P.E.K.K.A Bandit Zap Witch
P.E.K.K.A Zap Barbarian Barrel Bandit
P.E.K.K.A Witch Bandit
Firecracker Zap Freeze Witch
P.E.K.K.A Witch Bandit
P.E.K.K.A
Zap Freeze P.E.K.K.A Firecracker Barbarian Barrel Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap
P.E.K.K.A Witch Bandit
Bomber Firecracker Witch
Witch Bomber Zap Firecracker Barbarian Barrel Freeze P.E.K.K.A
Bomber Zap Firecracker Barbarian Barrel Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Freeze Bandit
Firecracker Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Firecracker Barbarian Barrel Freeze
Bomber Zap Firecracker Barbarian Barrel
Firecracker Zap Freeze Witch
Bomber Firecracker Witch
Zap Firecracker Barbarian Barrel Freeze
Zap Firecracker Bandit
Firecracker Zap Barbarian Barrel Bandit
Zap Firecracker
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Freeze Bandit
Zap Firecracker Barbarian Barrel
Bomber Zap Firecracker Barbarian Barrel Witch Bandit
Firecracker Barbarian Barrel Bandit
Barbarian Barrel Freeze
Bomber
Bomber Zap Firecracker Barbarian Barrel Bandit
Bomber Zap Firecracker Barbarian Barrel Witch
Zap Barbarian Barrel
Zap Firecracker Freeze Bomber Barbarian Barrel Witch
Witch
Firecracker Zap Barbarian Barrel Witch Bandit
Zap Witch Bandit
Zap Firecracker Barbarian Barrel Bandit
Zap Firecracker Witch
Zap Firecracker Freeze Witch
Bomber Zap Bandit
Zap Firecracker Freeze
P.E.K.K.A
Firecracker
Zap Barbarian Barrel Freeze Witch Bandit
Zap Firecracker Witch
Freeze
Barbarian Barrel
Firecracker
Bomber Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Freeze Witch
Firecracker Zap Witch
Zap Firecracker Barbarian Barrel Freeze Witch Bandit

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