My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Cage Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Goblin Cage
The Log
Firecracker Elite Barbarians Goblin Cage Hog Rider
Earthquake
Firecracker Goblin Cage Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elite Barbarians Goblin Cage Hog Rider Baby Dragon
Fireball
Firecracker Elite Barbarians Goblin Cage Hog Rider Baby Dragon
Poison
Bats Firecracker Goblin Cage
Lightning
Knight Elite Barbarians Goblin Cage Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Goblin Cage Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Elite Barbarians Goblin Cage Baby Dragon
Arrows
Elite Barbarians Hog Rider Knight
Knight
Bats Firecracker Hog Rider Baby Dragon Arrows Elite Barbarians
Firecracker
Knight Hog Rider Bats Elite Barbarians Goblin Cage Baby Dragon
Elite Barbarians
Arrows Bats Knight Firecracker Hog Rider
Goblin Cage
Bats Firecracker Hog Rider Baby Dragon
Hog Rider
Bats Arrows Knight Firecracker Elite Barbarians Goblin Cage Baby Dragon
Baby Dragon
Knight Bats Firecracker Goblin Cage Hog Rider

Defense Synergies 2 9

Bats
Knight Firecracker Goblin Cage Baby Dragon
Arrows
Knight
Knight
Bats Firecracker Arrows Goblin Cage Baby Dragon
Firecracker
Knight Bats Goblin Cage Baby Dragon
Elite Barbarians
Goblin Cage
Bats Knight Firecracker Baby Dragon
Hog Rider
Baby Dragon
Bats Knight Firecracker Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Baby Dragon
Elite Barbarians Bats Knight Firecracker Goblin Cage
Goblin Cage Bats Knight Elite Barbarians
Elite Barbarians Goblin Cage Bats Knight Firecracker
Arrows Firecracker Elite Barbarians Goblin Cage
Arrows Bats Firecracker Baby Dragon
Bats Arrows Firecracker Goblin Cage Baby Dragon
Arrows Goblin Cage Baby Dragon
Elite Barbarians Goblin Cage
Knight Elite Barbarians Firecracker
Bats Arrows Knight Firecracker Baby Dragon
Arrows Bats Firecracker Baby Dragon
Goblin Cage Bats Knight Elite Barbarians
Bats Arrows Firecracker Goblin Cage Baby Dragon
Elite Barbarians Knight Goblin Cage
Elite Barbarians Goblin Cage
Bats Arrows Knight Firecracker Elite Barbarians Goblin Cage
Arrows Goblin Cage Bats Knight Firecracker Elite Barbarians Baby Dragon
Arrows Goblin Cage Baby Dragon Bats Knight Firecracker
Elite Barbarians Goblin Cage
Bats Arrows Knight Firecracker Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Goblin Cage
Arrows Knight Firecracker Elite Barbarians Baby Dragon
Bats Knight Elite Barbarians Goblin Cage
Bats Knight Elite Barbarians Goblin Cage
Knight Elite Barbarians Goblin Cage
Arrows Firecracker Bats Baby Dragon
Bats Knight Elite Barbarians Goblin Cage
Knight Elite Barbarians Goblin Cage
Goblin Cage Bats Knight Firecracker Elite Barbarians Baby Dragon
Goblin Cage
Bats Knight Elite Barbarians Goblin Cage
Arrows Elite Barbarians Goblin Cage
Elite Barbarians Knight Goblin Cage
Firecracker Goblin Cage Baby Dragon
Elite Barbarians Bats Knight Firecracker Goblin Cage Baby Dragon
Bats Arrows Firecracker Elite Barbarians Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Elite Barbarians
Firecracker Arrows Knight
Arrows Firecracker Baby Dragon
Knight Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Elite Barbarians Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker Baby Dragon
Arrows
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Baby Dragon
Firecracker Bats
Firecracker Baby Dragon

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