My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Phoenix Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians Hog Rider
Giant Snowball
Skeletons Archers Hog Rider Princess
Zap
Skeletons Archers Firecracker Princess
Barbarian Barrel
Skeletons Archers Firecracker Elite Barbarians Princess
The Log
Skeletons Archers Firecracker Elite Barbarians Hog Rider Princess
Earthquake
Skeletons Archers Firecracker Hog Rider
Arrows
Skeletons Archers Firecracker Princess
Royal Delivery
Skeletons Archers Firecracker Elite Barbarians Hog Rider Princess
Fireball
Archers Firecracker Elite Barbarians Hog Rider Princess
Poison
Archers Firecracker Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Archers Firecracker Princess Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Elite Barbarians Hog Rider
Firecracker
Hog Rider Elite Barbarians Princess
Elite Barbarians
Rage Archers Firecracker Hog Rider The Log
Hog Rider
Firecracker Rage The Log Archers Elite Barbarians Princess
Rage
Elite Barbarians Hog Rider
The Log
Hog Rider Elite Barbarians Princess
Princess
Firecracker Hog Rider The Log

Defense Synergies 1 10

Skeletons
Archers Firecracker Elite Barbarians The Log Princess
Archers
Skeletons Firecracker The Log
Firecracker
The Log Skeletons Archers Princess
Elite Barbarians
Skeletons The Log
Hog Rider
Rage
The Log
Firecracker Skeletons Archers Elite Barbarians Princess
Princess
Skeletons Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Skeletons Firecracker The Log
Skeletons Archers Elite Barbarians
Elite Barbarians Skeletons Firecracker
Firecracker Elite Barbarians The Log Princess
The Log Skeletons Archers Firecracker
Archers Firecracker Princess
The Log
Skeletons Elite Barbarians Princess
Elite Barbarians Skeletons Archers Firecracker
Archers Skeletons Firecracker The Log Princess
Archers Firecracker Princess
Skeletons Elite Barbarians The Log
Firecracker The Log Princess
Elite Barbarians
Elite Barbarians The Log
Skeletons Firecracker Elite Barbarians
Archers Firecracker Elite Barbarians The Log
The Log Archers Firecracker Princess
Elite Barbarians
Archers Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Elite Barbarians
Archers Firecracker Elite Barbarians The Log
Skeletons Elite Barbarians The Log
Elite Barbarians The Log
Skeletons Elite Barbarians
Firecracker Skeletons Archers Princess
Skeletons Archers Elite Barbarians
Elite Barbarians
Skeletons Firecracker Elite Barbarians The Log
Skeletons
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons
Archers Firecracker Princess
Elite Barbarians Skeletons Archers Firecracker The Log
Archers Firecracker Elite Barbarians The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess
The Log
Firecracker The Log
Firecracker The Log
Firecracker Princess
Archers Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker
Elite Barbarians
Firecracker The Log Princess
Archers Firecracker Princess
Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Princess Firecracker Elite Barbarians The Log
Firecracker The Log Princess
Firecracker The Log Princess
Archers Firecracker The Log Princess
Firecracker The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Princess
The Log Princess
Firecracker The Log
Elite Barbarians Archers Firecracker Princess
Firecracker
Elite Barbarians
The Log
Firecracker Princess
Firecracker The Log Princess
Archers Princess
Archers Firecracker Princess
The Log
Firecracker Princess
The Log Firecracker Princess
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Firecracker The Log Princess

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