My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Baby Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Goblin Cage Electro Wizard
The Log
Skeletons Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Goblin Cage Baby Dragon Electro Wizard
Fireball
Goblin Cage Baby Dragon Electro Wizard
Poison
Goblin Cage Electro Wizard
Lightning
Goblin Cage Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Tornado Goblin Cage Baby Dragon Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Tornado Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Cage
Barbarian Barrel Baby Dragon
Barbarian Barrel
Goblin Cage Tornado Baby Dragon Electro Giant
Tornado
Baby Dragon Electro Giant Barbarian Barrel
Baby Dragon
Tornado Goblin Cage Barbarian Barrel Lightning Electro Giant Electro Wizard
Lightning
Electro Giant Baby Dragon
Electro Giant
Tornado Lightning Barbarian Barrel Baby Dragon
Electro Wizard
Baby Dragon

Defense Synergies 1 16

Skeletons
Goblin Cage Barbarian Barrel Tornado Baby Dragon Electro Wizard
Goblin Cage
Skeletons Barbarian Barrel Tornado Baby Dragon Electro Giant Electro Wizard
Barbarian Barrel
Skeletons Goblin Cage Tornado Baby Dragon Electro Giant Electro Wizard
Tornado
Skeletons Goblin Cage Barbarian Barrel Baby Dragon Electro Giant Electro Wizard
Baby Dragon
Skeletons Goblin Cage Barbarian Barrel Tornado
Lightning
Electro Giant
Goblin Cage Barbarian Barrel Tornado
Electro Wizard
Skeletons Goblin Cage Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Barbarian Barrel Baby Dragon Electro Wizard
Skeletons Goblin Cage Electro Wizard
Goblin Cage Tornado Skeletons Lightning Electro Wizard
Goblin Cage Skeletons Electro Wizard
Lightning Goblin Cage Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Baby Dragon Electro Wizard
Tornado Lightning Electro Wizard Goblin Cage Baby Dragon
Lightning Goblin Cage Barbarian Barrel Baby Dragon Electro Giant Electro Wizard
Skeletons Goblin Cage Tornado
Tornado Skeletons Barbarian Barrel Electro Wizard
Electro Wizard Skeletons Barbarian Barrel Tornado Baby Dragon Electro Giant
Tornado Baby Dragon Electro Wizard
Goblin Cage Skeletons Lightning Electro Wizard
Goblin Cage Barbarian Barrel Tornado Baby Dragon Electro Wizard
Goblin Cage Electro Wizard
Tornado Goblin Cage Lightning Electro Giant Electro Wizard
Skeletons Goblin Cage Tornado Electro Wizard
Goblin Cage Barbarian Barrel Tornado Baby Dragon Electro Wizard
Goblin Cage Barbarian Barrel Tornado Baby Dragon Electro Wizard
Goblin Cage Tornado Electro Wizard
Barbarian Barrel Baby Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Barbarian Barrel Electro Giant Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Lightning
Skeletons Goblin Cage Lightning Electro Wizard
Lightning Goblin Cage Barbarian Barrel Tornado Electro Wizard
Skeletons Goblin Cage
Electro Giant Skeletons Tornado Baby Dragon Electro Wizard
Skeletons Goblin Cage Lightning Electro Wizard
Goblin Cage
Goblin Cage Lightning Electro Wizard Skeletons Barbarian Barrel Tornado Baby Dragon
Skeletons Goblin Cage
Goblin Cage
Lightning Goblin Cage Tornado Electro Giant Electro Wizard
Lightning Skeletons Goblin Cage
Goblin Cage Baby Dragon Electro Giant
Electro Giant Electro Wizard Skeletons Goblin Cage Barbarian Barrel Tornado Baby Dragon Lightning
Goblin Cage Barbarian Barrel Baby Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon Electro Wizard
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Barbarian Barrel Baby Dragon
Electro Giant Tornado Baby Dragon
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Barbarian Barrel Tornado Electro Wizard
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Baby Dragon Electro Wizard
Lightning Barbarian Barrel Tornado Baby Dragon Electro Giant
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel Baby Dragon
Tornado Electro Giant Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon Lightning Electro Wizard
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Giant Electro Wizard
Lightning Electro Wizard Electro Giant
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Barbarian Barrel
Lightning Tornado Baby Dragon Electro Wizard
Barbarian Barrel
Lightning Baby Dragon Electro Wizard
Baby Dragon Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Baby Dragon Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Barbarian Barrel Tornado Baby Dragon Electro Giant Electro Wizard

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