My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Phoenix Little Prince Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Dark Prince Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Valkyrie Battle Healer Dark Prince Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Bandit
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin Dark Prince Bandit
Barbarian Barrel
Dart Goblin Valkyrie Wizard Dark Prince Bandit
The Log
Royal Giant Dart Goblin Dark Prince Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Battle Healer Wizard Dark Prince Bandit
Fireball
Dart Goblin Battle Healer Wizard Bandit
Poison
Dart Goblin Battle Healer Wizard
Lightning
Valkyrie Battle Healer Wizard Dark Prince Bandit
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bandit Valkyrie Battle Healer Dark Prince Wizard Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Bandit Valkyrie Battle Healer

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Battle Healer Wizard Dark Prince Bandit
Dart Goblin
Royal Giant Valkyrie Battle Healer Dark Prince Bandit
Valkyrie
Dart Goblin Battle Healer Wizard Dark Prince Bandit
Battle Healer
Royal Giant Dart Goblin Valkyrie Dark Prince Bandit
Wizard
Royal Giant Valkyrie Dark Prince Bandit
Dark Prince
Electro Giant Royal Giant Dart Goblin Valkyrie Battle Healer Wizard Bandit
Electro Giant
Dark Prince
Bandit
Royal Giant Dart Goblin Valkyrie Battle Healer Wizard Dark Prince

Defense Synergies 0 12

Royal Giant
Dart Goblin
Valkyrie Battle Healer Dark Prince Bandit
Valkyrie
Dart Goblin Battle Healer Wizard Bandit
Battle Healer
Dart Goblin Valkyrie Dark Prince Bandit
Wizard
Valkyrie Dark Prince Bandit
Dark Prince
Dart Goblin Battle Healer Wizard Bandit
Electro Giant
Bandit
Dart Goblin Valkyrie Battle Healer Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard
Dart Goblin Valkyrie Battle Healer Dark Prince Bandit
Dart Goblin Valkyrie Dark Prince Bandit
Dart Goblin Valkyrie Dark Prince Bandit
Valkyrie Battle Healer Dark Prince
Dart Goblin Valkyrie Dark Prince Bandit
Dart Goblin Wizard
Dart Goblin Valkyrie Battle Healer Electro Giant Bandit
Dart Goblin Valkyrie Battle Healer Dark Prince Bandit
Dart Goblin Valkyrie Wizard Dark Prince Electro Giant Bandit
Dart Goblin Wizard
Valkyrie Battle Healer Wizard Dark Prince Bandit
Valkyrie Wizard Dart Goblin Dark Prince
Bandit
Electro Giant Bandit
Wizard Valkyrie Dark Prince
Dart Goblin Valkyrie Battle Healer Wizard Dark Prince Bandit
Valkyrie Wizard Dart Goblin Battle Healer Dark Prince Bandit
Dart Goblin
Valkyrie Wizard Dark Prince Dart Goblin Battle Healer Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Dark Prince Electro Giant Bandit
Bandit Valkyrie Battle Healer Wizard
Bandit Valkyrie Battle Healer Dark Prince
Valkyrie Dark Prince Battle Healer Bandit
Valkyrie Battle Healer Dark Prince Bandit
Wizard Electro Giant Dart Goblin
Dark Prince Dart Goblin Valkyrie Battle Healer Bandit
Valkyrie Battle Healer Dark Prince
Valkyrie Dark Prince Bandit
Dart Goblin
Dart Goblin Valkyrie Dark Prince
Valkyrie Dark Prince Electro Giant
Dark Prince Valkyrie Wizard Bandit
Wizard Dart Goblin Valkyrie Electro Giant
Electro Giant Dart Goblin Valkyrie Battle Healer Dark Prince
Valkyrie Dart Goblin Battle Healer Wizard Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Bandit
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard Electro Giant Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Bandit
Dart Goblin Valkyrie Wizard Dark Prince Bandit
Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Dart Goblin Wizard Dark Prince Bandit
Dart Goblin Valkyrie Wizard Electro Giant
Wizard
Electro Giant Valkyrie Wizard Dark Prince
Dart Goblin Wizard Bandit
Wizard Bandit
Dart Goblin Bandit
Dart Goblin Wizard Electro Giant
Dart Goblin Wizard Electro Giant
Dart Goblin Wizard Bandit
Wizard
Dart Goblin Dark Prince Bandit
Dart Goblin Wizard
Dart Goblin Valkyrie Wizard Dark Prince
Dart Goblin Wizard
Electro Giant
Dart Goblin Dark Prince
Electro Giant Dart Goblin
Dart Goblin
Dart Goblin Dark Prince Electro Giant Bandit

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