My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Tesla Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Firecracker Tesla
The Log
Bomber Firecracker Hog Rider
Earthquake
Bomber Firecracker Tesla Hog Rider
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Hog Rider
Fireball
Bomber Firecracker Tesla Hog Rider
Poison
Bomber Bats Firecracker
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Firecracker Void Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Ice Golem Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Hog Rider Mega Knight
Bats
Ice Golem Hog Rider Mega Knight Bomber Firecracker
Firecracker
Hog Rider Bats Ice Golem Mega Knight
Tesla
Ice Golem
Bats Hog Rider Bomber Firecracker
Hog Rider
Bats Firecracker Ice Golem Bomber Void Mega Knight
Void
Hog Rider
Mega Knight
Bats Bomber Firecracker Hog Rider

Defense Synergies 3 9

Bomber
Ice Golem Bats Tesla
Bats
Bomber Firecracker Tesla Ice Golem Mega Knight
Firecracker
Ice Golem Bats Tesla Mega Knight
Tesla
Ice Golem Bomber Bats Firecracker
Ice Golem
Bomber Firecracker Tesla Bats Mega Knight
Hog Rider
Void
Mega Knight
Bats Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Ice Golem Void
Bomber Bats Firecracker Tesla Mega Knight
Tesla Mega Knight Bomber Bats Void
Tesla Bomber Bats Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Firecracker Tesla Mega Knight
Bats Tesla Firecracker Void
Tesla Ice Golem Void Mega Knight
Tesla
Bomber Firecracker Tesla Ice Golem Mega Knight
Bats Bomber Firecracker Tesla Ice Golem Mega Knight
Tesla Bats Firecracker
Tesla Mega Knight Bomber Bats
Bomber Mega Knight Bats Firecracker Tesla
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bomber Bats Firecracker
Tesla Mega Knight Bomber Bats Firecracker
Bomber Bats Firecracker Tesla Ice Golem Mega Knight
Tesla
Bomber Mega Knight Bats Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Ice Golem Void
Void Bomber Firecracker Tesla Ice Golem Mega Knight
Mega Knight Bats Ice Golem
Mega Knight Bats Tesla Ice Golem
Tesla Mega Knight
Firecracker Bats Tesla Ice Golem
Bats Tesla Ice Golem Void
Mega Knight Tesla
Void Mega Knight Bats Firecracker Ice Golem
Tesla
Mega Knight Bats Tesla
Mega Knight Void
Mega Knight Tesla Ice Golem
Bomber Firecracker Tesla Mega Knight
Tesla Bomber Bats Firecracker Ice Golem
Bats Mega Knight Bomber Firecracker Tesla Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem
Firecracker Void
Void
Firecracker Ice Golem Void
Bomber Firecracker Mega Knight
Firecracker Bats Ice Golem
Bomber Firecracker
Firecracker Ice Golem
Void Firecracker
Bats Void
Firecracker Void
Void Firecracker
Firecracker Ice Golem Void
Firecracker Void
Firecracker Ice Golem
Bomber Firecracker
Firecracker Mega Knight
Bomber Bats
Void Bomber Firecracker Mega Knight
Bomber Firecracker Mega Knight
Void Mega Knight
Void
Void
Void
Firecracker Ice Golem Bomber Mega Knight
Firecracker Void
Void Mega Knight
Void Firecracker
Bats Firecracker Ice Golem
Bats Firecracker Void
Void
Void Bomber Mega Knight
Void Firecracker
Mega Knight
Firecracker
Bats Void
Firecracker
Void Firecracker Mega Knight
Bomber Firecracker Ice Golem
Void
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats Void
Void Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: