My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Bomber Minions Skeleton Army Ram Rider
Zap
Bomber Minions Skeleton Army Ram Rider
Barbarian Barrel
Bomber Elite Barbarians Wizard Skeleton Army
The Log
Bomber Elite Barbarians Skeleton Army Ram Rider
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Elite Barbarians Wizard Skeleton Army Ram Rider
Fireball
Bomber Minions Elite Barbarians Wizard Skeleton Army Ram Rider
Poison
Bomber Minions Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Skeleton Army Fireball Freeze Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Skeleton Army Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians Ram Rider
Minions
Bomber Elite Barbarians Ram Rider
Elite Barbarians
Bomber Minions Fireball Wizard
Fireball
Elite Barbarians Freeze Ram Rider
Wizard
Elite Barbarians Ram Rider
Skeleton Army
Freeze
Fireball
Ram Rider
Bomber Minions Fireball Wizard

Defense Synergies 0 8

Bomber
Minions
Freeze Ram Rider
Elite Barbarians
Wizard
Fireball
Freeze Ram Rider
Wizard
Elite Barbarians Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Freeze
Minions Fireball Wizard Skeleton Army
Ram Rider
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Wizard Ram Rider
Elite Barbarians Skeleton Army Bomber Minions Ram Rider
Skeleton Army Ram Rider Bomber Minions Elite Barbarians Freeze
Elite Barbarians Skeleton Army Bomber Minions Ram Rider
Bomber Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Bomber Minions
Minions Ram Rider Fireball Wizard Freeze
Fireball Ram Rider
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber
Minions Skeleton Army Bomber Fireball Wizard Freeze Ram Rider
Minions Fireball Wizard Ram Rider
Skeleton Army Bomber Minions Elite Barbarians Fireball Wizard Freeze Ram Rider
Bomber Fireball Wizard Skeleton Army Minions Freeze
Elite Barbarians Skeleton Army Ram Rider
Skeleton Army Elite Barbarians Fireball Freeze Ram Rider
Wizard Bomber Minions Elite Barbarians Fireball Skeleton Army
Fireball Bomber Minions Elite Barbarians Wizard Skeleton Army Ram Rider
Wizard Freeze Bomber Minions Fireball Ram Rider
Elite Barbarians Ram Rider
Bomber Wizard Skeleton Army Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Bomber Elite Barbarians Wizard
Skeleton Army Minions Elite Barbarians Ram Rider
Skeleton Army Elite Barbarians Fireball Ram Rider
Elite Barbarians Skeleton Army Ram Rider
Fireball Wizard Minions Freeze Ram Rider
Skeleton Army Minions Elite Barbarians Fireball Ram Rider
Elite Barbarians Skeleton Army
Freeze Minions Elite Barbarians Fireball Skeleton Army
Skeleton Army
Minions Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard Ram Rider
Wizard Bomber Fireball Skeleton Army
Elite Barbarians Skeleton Army Bomber Minions Fireball Freeze
Minions Bomber Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Ram Rider
Fireball
Fireball Freeze
Bomber Fireball Wizard
Fireball Wizard Minions Freeze Ram Rider
Bomber Wizard
Fireball Wizard Freeze Ram Rider
Fireball Wizard Ram Rider
Minions Elite Barbarians Fireball
Fireball Wizard Ram Rider
Fireball Wizard
Elite Barbarians Fireball
Minions Fireball Freeze
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Freeze
Bomber Minions
Bomber Fireball Wizard
Bomber Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Freeze Bomber Fireball Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Elite Barbarians Fireball Wizard
Minions Fireball Wizard Freeze
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball Freeze
Fireball Wizard
Minions Fireball Skeleton Army Freeze
Fireball Wizard Ram Rider
Freeze
Fireball
Fireball Wizard
Bomber Fireball Wizard
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze

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