My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch Ram Rider
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Ram Rider
Fireball
Tesla Witch Ram Rider
Poison
Bats Witch
Lightning
Tesla Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Valkyrie Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Ram Rider
Arrows
Ram Rider Mega Knight
Tesla
Valkyrie
Bats Witch Ram Rider
Witch
Valkyrie Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Ram Rider
Bats Arrows Valkyrie Witch The Log Mega Knight
Mega Knight
Bats Arrows Witch The Log Ram Rider

Defense Synergies 2 13

Bats
Tesla Valkyrie The Log Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Tesla
The Log Bats Arrows Valkyrie
Valkyrie
Bats Arrows Tesla Witch The Log
Witch
Valkyrie The Log Mega Knight
The Log
Tesla Bats Valkyrie Witch Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Ram Rider
Bats Tesla Valkyrie Witch The Log Ram Rider Mega Knight
Tesla Witch Ram Rider Mega Knight Bats Valkyrie
Tesla Witch Bats Valkyrie Ram Rider Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Bats Tesla Valkyrie Mega Knight
Bats Tesla Ram Rider Arrows Witch
Arrows Tesla Valkyrie The Log Ram Rider Mega Knight
Tesla Witch
Tesla Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Tesla The Log Ram Rider Mega Knight
Arrows Tesla Bats Witch Ram Rider
Tesla Mega Knight Bats Valkyrie Witch The Log Ram Rider
Valkyrie Mega Knight Bats Arrows Tesla Witch The Log
Tesla Ram Rider Mega Knight
Tesla The Log Ram Rider Mega Knight
Tesla Mega Knight Bats Arrows Valkyrie Witch
Arrows Tesla Mega Knight Bats Valkyrie Witch The Log Ram Rider
Arrows Valkyrie Witch The Log Bats Tesla Ram Rider Mega Knight
Tesla Ram Rider
Valkyrie Mega Knight Bats Arrows Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch
Arrows Tesla Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie Witch The Log Ram Rider
Valkyrie Mega Knight Bats Tesla The Log Ram Rider
Tesla Valkyrie Witch Ram Rider Mega Knight
Arrows Bats Tesla Witch Ram Rider
Bats Tesla Valkyrie Witch Ram Rider
Mega Knight Tesla Valkyrie
Mega Knight Bats Valkyrie Witch The Log
Witch Tesla
Mega Knight Bats Tesla Valkyrie Witch
Mega Knight Arrows Valkyrie The Log
Mega Knight Tesla Valkyrie Witch Ram Rider
Tesla Valkyrie Witch Mega Knight
Tesla Witch Bats Valkyrie The Log
Bats Arrows Valkyrie Mega Knight Tesla Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Bats Witch Ram Rider
Arrows Witch The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Bats
Arrows Valkyrie The Log Ram Rider
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch Mega Knight
Witch
Arrows The Log Witch Ram Rider
Arrows Witch The Log Ram Rider Mega Knight
Arrows The Log
Bats Arrows Witch
Bats Witch
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Witch
Arrows Witch Ram Rider
Arrows The Log
Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Witch The Log
Bats Witch
Witch The Log Mega Knight

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