My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bandit Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Lava Hound
Giant Snowball
Bats Baby Dragon Inferno Dragon Lava Hound
Zap
Bats Inferno Tower Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Inferno Tower Bandit
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Bats Lava Hound
Royal Delivery
Bats Baby Dragon Bandit Inferno Dragon Lava Hound
Fireball
Inferno Tower Baby Dragon Bandit Inferno Dragon Lava Hound
Poison
Bats Inferno Tower Lava Hound
Lightning
Inferno Tower Baby Dragon Bandit Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Bandit Baby Dragon Inferno Dragon Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Bandit

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Baby Dragon Bandit Inferno Dragon
Arrows
Lava Hound Bandit
Inferno Tower
Baby Dragon
Lava Hound Bats Bandit Inferno Dragon
The Log
Bandit
Bandit
Bats Arrows Baby Dragon The Log
Inferno Dragon
Lava Hound Bats Baby Dragon
Lava Hound
Bats Arrows Baby Dragon Inferno Dragon

Defense Synergies 1 14

Bats
Inferno Tower Baby Dragon The Log Bandit Inferno Dragon
Arrows
Inferno Tower Bandit
Inferno Tower
The Log Bats Arrows Baby Dragon Bandit
Baby Dragon
Bats Inferno Tower The Log Bandit Inferno Dragon
The Log
Inferno Tower Bats Baby Dragon Bandit Inferno Dragon
Bandit
Bats Arrows Inferno Tower Baby Dragon The Log
Inferno Dragon
Bats Baby Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log
Inferno Tower Inferno Dragon Bats The Log Bandit
Inferno Tower Bats Bandit Inferno Dragon
Inferno Tower Inferno Dragon Bats Bandit
Arrows The Log
Arrows The Log Bats Baby Dragon Bandit
Bats Inferno Tower Inferno Dragon Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon The Log Bandit
Inferno Tower Inferno Dragon
Inferno Tower Bandit
Bats Arrows Baby Dragon The Log Bandit
Arrows Inferno Tower Inferno Dragon Bats Baby Dragon
Inferno Tower Bats The Log Bandit
Bats Arrows Baby Dragon The Log
Inferno Tower Inferno Dragon Bandit
Inferno Tower The Log Bandit Inferno Dragon
Bats Arrows Inferno Tower
Arrows Bats Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bats Bandit Inferno Dragon
Inferno Tower Inferno Dragon
Bats Arrows Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bandit
Bandit Arrows Baby Dragon The Log Inferno Dragon
Bandit Bats Inferno Tower The Log
Bats Inferno Tower The Log Bandit
Inferno Tower Bandit Inferno Dragon
Arrows Bats Baby Dragon
Bats Inferno Tower Bandit
Inferno Tower Inferno Dragon
Bats Inferno Tower Baby Dragon The Log Bandit Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Bats Inferno Tower
Arrows The Log
Inferno Tower Bandit
Baby Dragon
Inferno Tower Bats Baby Dragon The Log Inferno Dragon
Bats Arrows Inferno Tower Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows The Log
Arrows Baby Dragon The Log
Arrows Bats Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Bandit
Bats
Arrows The Log Bandit
Arrows Baby Dragon
Baby Dragon The Log Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows
Bats
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Inferno Dragon
Arrows The Log Baby Dragon Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Bats Arrows Baby Dragon
Bats
Arrows The Log Bandit
Arrows
Arrows The Log
Bats Bandit
Arrows Baby Dragon
Arrows The Log
Baby Dragon
Arrows The Log Baby Dragon
Arrows
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Bandit

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