My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Witch Miner Inferno Dragon
Zap
Bats Goblin Gang Inferno Tower Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Inferno Tower Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Miner Inferno Dragon
Fireball
Goblin Gang Inferno Tower Witch Inferno Dragon
Poison
Bats Goblin Gang Inferno Tower Witch
Lightning
Inferno Tower Witch Inferno Dragon
Rocket
Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Inferno Dragon Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Inferno Dragon
Arrows
Miner Mega Knight
Goblin Gang
Miner
Inferno Tower
Witch
Miner Mega Knight
Miner
Bats Goblin Gang Arrows Witch Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Arrows Witch Miner

Defense Synergies 2 10

Bats
Inferno Tower Inferno Dragon Mega Knight
Arrows
Mega Knight Inferno Tower
Goblin Gang
Inferno Tower Miner Inferno Dragon
Inferno Tower
Goblin Gang Bats Arrows Mega Knight
Witch
Mega Knight
Miner
Goblin Gang Mega Knight
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Inferno Tower Witch Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Inferno Dragon Bats Goblin Gang Witch Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight Bats Inferno Dragon
Inferno Tower Witch Inferno Dragon Bats Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Inferno Tower Inferno Dragon Arrows Goblin Gang Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Inferno Dragon Goblin Gang
Goblin Gang Inferno Tower Miner Mega Knight
Bats Goblin Gang Witch Arrows Mega Knight
Arrows Inferno Tower Inferno Dragon Bats Goblin Gang Witch
Inferno Tower Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Arrows Goblin Gang Witch
Inferno Tower Inferno Dragon Goblin Gang Mega Knight
Inferno Tower Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Inferno Tower Witch
Arrows Mega Knight Bats Goblin Gang Witch
Arrows Witch Bats Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Witch
Arrows Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Witch
Goblin Gang Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang Witch Inferno Dragon Mega Knight
Arrows Bats Goblin Gang Witch
Goblin Gang Bats Inferno Tower Witch
Inferno Tower Mega Knight Inferno Dragon
Mega Knight Bats Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Inferno Tower Witch
Mega Knight Arrows
Mega Knight Goblin Gang Inferno Tower Witch
Witch Mega Knight
Goblin Gang Inferno Tower Witch Bats Inferno Dragon
Bats Arrows Mega Knight Inferno Tower Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch Inferno Dragon
Arrows Miner Witch
Arrows Witch Miner Mega Knight
Miner Arrows
Bats Arrows Witch
Bats Witch
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Witch
Arrows Witch
Arrows
Miner Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang Witch
Bats Witch
Witch Miner Mega Knight

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