My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel
The Log
Goblin Gang Musketeer Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Goblin Barrel
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Fireball Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel
Fireball
Hog Rider The Log Mega Knight
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Bats Goblin Gang Fireball Musketeer The Log Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Bats Hog Rider Mega Knight
The Log
Hog Rider Fireball Musketeer Mega Knight
Mega Knight
Bats Fireball Musketeer Hog Rider Goblin Barrel The Log

Defense Synergies 3 8

Bats
Musketeer The Log Mega Knight
Goblin Gang
Musketeer The Log
Fireball
The Log Musketeer Mega Knight
Musketeer
Goblin Gang The Log Bats Fireball Mega Knight
Hog Rider
Goblin Barrel
The Log
Fireball Musketeer Bats Goblin Gang Mega Knight
Mega Knight
Bats Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Bats Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Bats Musketeer
Bats Goblin Gang Musketeer Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bats Musketeer Mega Knight
Bats Musketeer Goblin Gang Fireball
Fireball Musketeer The Log Mega Knight
Goblin Gang Musketeer
Goblin Gang Musketeer Mega Knight
Bats Goblin Gang Fireball Musketeer The Log Mega Knight
Musketeer Bats Goblin Gang Fireball
Mega Knight Bats Goblin Gang Fireball Musketeer The Log
Fireball Mega Knight Bats Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang Fireball The Log Mega Knight
Mega Knight Bats Goblin Gang Fireball Musketeer
Fireball Mega Knight Bats Goblin Gang Musketeer The Log
The Log Bats Fireball Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Bats Musketeer The Log
Goblin Gang Mega Knight Bats Fireball Musketeer The Log
Goblin Gang Musketeer Mega Knight
Fireball Bats Goblin Gang Musketeer
Goblin Gang Bats Fireball Musketeer
Mega Knight
Mega Knight Bats Fireball The Log
Goblin Gang Musketeer
Mega Knight Bats Musketeer
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball
Fireball Musketeer Mega Knight
Goblin Gang Bats Fireball Musketeer The Log
Bats Mega Knight Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Bats
Fireball Musketeer The Log Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Fireball The Log Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Bats Goblin Gang Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Mega Knight

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