My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 6 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince Electro Dragon P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Barbarians Electro Dragon Inferno Dragon
Zap
Dark Prince Prince Inferno Dragon
Barbarian Barrel
Barbarians Wizard Dark Prince
The Log
Barbarians Dark Prince Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Dark Prince Prince Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Barbarians Wizard Electro Dragon Inferno Dragon
Poison
Barbarians Wizard Electro Dragon
Lightning
Wizard Dark Prince Prince Electro Dragon Inferno Dragon
Rocket
Barbarians Wizard Prince Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Inferno Dragon Barbarians Wizard Prince Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Dark Prince Inferno Dragon Barbarians Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Dark Prince Prince P.E.K.K.A Mega Knight
Dark Prince
Prince Wizard
Prince
Dark Prince Mega Knight Wizard
Electro Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Wizard Electro Dragon
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Prince Inferno Dragon Wizard Electro Dragon

Defense Synergies 0 8

Barbarians
Wizard
Dark Prince Prince P.E.K.K.A Mega Knight
Dark Prince
Wizard Prince Electro Dragon
Prince
Wizard Dark Prince
Electro Dragon
Dark Prince Inferno Dragon
P.E.K.K.A
Wizard
Inferno Dragon
Electro Dragon Mega Knight
Mega Knight
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Barbarians P.E.K.K.A Inferno Dragon Dark Prince Prince Electro Dragon Mega Knight
Barbarians Prince P.E.K.K.A Mega Knight Dark Prince Electro Dragon Inferno Dragon
Barbarians Prince P.E.K.K.A Inferno Dragon Dark Prince Electro Dragon Mega Knight
Barbarians Dark Prince Prince P.E.K.K.A Mega Knight
Dark Prince Electro Dragon Mega Knight
Inferno Dragon Wizard Electro Dragon
Barbarians Electro Dragon P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Inferno Dragon Prince
Barbarians Dark Prince Prince Mega Knight
Barbarians Wizard Dark Prince Electro Dragon Mega Knight
Inferno Dragon Wizard Electro Dragon
Barbarians Prince P.E.K.K.A Mega Knight Wizard Dark Prince Electro Dragon
Wizard Mega Knight Barbarians Dark Prince Prince Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Prince Mega Knight
Barbarians Prince P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Dark Prince Prince Electro Dragon P.E.K.K.A
Mega Knight Barbarians Wizard Dark Prince Prince Electro Dragon
Wizard Barbarians Dark Prince Electro Dragon Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Prince Inferno Dragon
Wizard Dark Prince Mega Knight Barbarians Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Dark Prince Prince P.E.K.K.A
Wizard Prince Electro Dragon Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Mega Knight Dark Prince Prince Electro Dragon
Dark Prince Prince P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Dark Prince Prince Inferno Dragon Mega Knight
Wizard Electro Dragon
Dark Prince Prince P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Dark Prince Prince Inferno Dragon
Electro Dragon P.E.K.K.A Mega Knight Barbarians Dark Prince Prince Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians Dark Prince Prince Electro Dragon
P.E.K.K.A Mega Knight Barbarians Dark Prince Prince
Barbarians Dark Prince Prince P.E.K.K.A Mega Knight Wizard
Wizard Barbarians Electro Dragon Mega Knight
Barbarians Electro Dragon Dark Prince Prince P.E.K.K.A Inferno Dragon
Mega Knight Barbarians Wizard Dark Prince Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Barbarians Dark Prince Prince
Wizard Dark Prince Mega Knight
Wizard Electro Dragon
Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Prince Electro Dragon
Wizard Dark Prince Prince Electro Dragon
Wizard Electro Dragon
Electro Dragon
Prince
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Wizard Dark Prince Prince Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight
Prince Mega Knight
Wizard
Prince
Barbarians Electro Dragon
Wizard Dark Prince Electro Dragon Mega Knight
Inferno Dragon
Wizard Electro Dragon
Wizard Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon Mega Knight
Electro Dragon
P.E.K.K.A Prince Mega Knight
Wizard
Barbarians Dark Prince Prince Electro Dragon
Wizard Electro Dragon
Wizard Dark Prince Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Dark Prince Prince Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Dark Prince Prince Mega Knight

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