My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Tesla Barbarians Sparky
The Log
Firecracker Barbarians Hog Rider Sparky
Earthquake
Firecracker Tesla Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Hog Rider Sparky
Fireball
Firecracker Tesla Barbarians Hog Rider Sparky
Poison
Firecracker Barbarians Sparky
Lightning
Knight Tesla Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Hog Rider Freeze Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Knight Freeze
Knight
Firecracker Hog Rider Arrows Sparky
Firecracker
Knight Hog Rider Sparky
Tesla
Barbarians
Hog Rider
Hog Rider
Arrows Knight Firecracker Freeze Barbarians
Freeze
Hog Rider Arrows
Sparky
Arrows Knight Firecracker

Defense Synergies 2 7

Arrows
Knight Tesla Barbarians Sparky
Knight
Firecracker Tesla Arrows Sparky
Firecracker
Knight Tesla
Tesla
Knight Arrows Firecracker
Barbarians
Arrows
Hog Rider
Freeze
Sparky
Sparky
Arrows Knight Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Sparky
Barbarians Sparky Knight Firecracker Tesla
Tesla Barbarians Sparky Knight Freeze
Tesla Barbarians Sparky Knight Firecracker
Arrows Firecracker Barbarians Sparky
Arrows Freeze Firecracker Tesla
Tesla Arrows Firecracker Freeze
Arrows Tesla Barbarians Sparky
Tesla Barbarians Sparky
Knight Firecracker Tesla Barbarians Sparky
Barbarians Arrows Knight Firecracker Tesla Freeze
Arrows Tesla Firecracker
Tesla Barbarians Sparky Knight Freeze
Sparky Arrows Firecracker Tesla Barbarians Freeze
Barbarians Sparky Knight Tesla
Barbarians Tesla Freeze Sparky
Tesla Barbarians Sparky Arrows Knight Firecracker
Arrows Tesla Knight Firecracker Barbarians
Arrows Freeze Knight Firecracker Tesla Barbarians
Barbarians Sparky Tesla
Arrows Knight Firecracker Tesla Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Sparky
Arrows Knight Firecracker Tesla
Barbarians Knight Sparky
Knight Tesla Barbarians Sparky
Barbarians Knight Tesla Sparky
Arrows Firecracker Tesla Freeze
Sparky Knight Tesla Barbarians
Knight Tesla Barbarians Sparky
Freeze Knight Firecracker Barbarians Sparky
Tesla Barbarians Sparky
Knight Tesla Barbarians Sparky
Arrows Barbarians
Barbarians Knight Tesla Sparky
Firecracker Tesla Barbarians Sparky
Tesla Barbarians Sparky Knight Firecracker Freeze
Arrows Firecracker Tesla Barbarians Freeze Sparky
Arrows
Tesla
Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze Sparky
Arrows Firecracker
Arrows Sparky
Arrows Knight Firecracker Barbarians Freeze Sparky
Arrows Firecracker Sparky
Arrows Firecracker Freeze
Arrows Firecracker Sparky
Arrows Firecracker Freeze
Arrows Firecracker
Sparky
Firecracker Arrows Knight Sparky
Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker Freeze
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Freeze Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Firecracker Freeze Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker Freeze
Sparky
Arrows Sparky
Arrows Firecracker Freeze Sparky
Sparky
Arrows Firecracker Sparky
Barbarians Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Freeze Sparky
Firecracker
Firecracker Freeze Sparky
Sparky
Firecracker Sparky

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