My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Barbarian Hut Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Inferno Dragon Lava Hound
Giant Snowball
Goblins Musketeer Battle Ram Royal Hogs Inferno Dragon Lava Hound
Zap
Goblins Battle Ram Royal Hogs Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Musketeer Battle Ram Royal Hogs Barbarian Hut
The Log
Goblins Musketeer Battle Ram Royal Hogs Barbarian Hut
Earthquake
Royal Hogs Barbarian Hut
Arrows
Goblins Royal Hogs Lava Hound
Royal Delivery
Goblins Musketeer Battle Ram Royal Hogs Inferno Dragon Lava Hound
Fireball
Musketeer Battle Ram Royal Hogs Barbarian Hut Inferno Dragon Lava Hound
Poison
Musketeer Royal Hogs Barbarian Hut Lava Hound
Lightning
Musketeer Battle Ram Barbarian Hut Inferno Dragon
Rocket
Musketeer Royal Hogs Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Musketeer Battle Ram Inferno Dragon Royal Hogs Barbarian Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Musketeer Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Musketeer
Barbarian Hut Battle Ram Royal Hogs The Log
Battle Ram
The Log Goblins Musketeer Royal Hogs Barbarian Hut Lava Hound
Royal Hogs
Musketeer Battle Ram Barbarian Hut The Log
Barbarian Hut
Musketeer Battle Ram Royal Hogs
The Log
Battle Ram Musketeer Royal Hogs
Inferno Dragon
Lava Hound
Lava Hound
Inferno Dragon Battle Ram

Defense Synergies 1 6

Goblins
Musketeer The Log
Musketeer
The Log Goblins Barbarian Hut
Battle Ram
Royal Hogs
Barbarian Hut
Musketeer The Log Inferno Dragon
The Log
Musketeer Goblins Barbarian Hut Inferno Dragon
Inferno Dragon
Barbarian Hut The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer The Log
Barbarian Hut Inferno Dragon Goblins Musketeer The Log
Barbarian Hut Goblins Musketeer Inferno Dragon
Barbarian Hut Inferno Dragon Goblins Musketeer
The Log
The Log Goblins Musketeer
Musketeer Inferno Dragon Barbarian Hut
Barbarian Hut Musketeer The Log
Barbarian Hut Inferno Dragon Goblins Musketeer
Goblins Musketeer
Goblins Musketeer The Log
Musketeer Inferno Dragon Barbarian Hut
Barbarian Hut Musketeer The Log
Barbarian Hut Goblins The Log
Barbarian Hut Inferno Dragon
Barbarian Hut The Log Inferno Dragon
Barbarian Hut Goblins Musketeer
Goblins Musketeer Barbarian Hut The Log
The Log Musketeer Barbarian Hut Inferno Dragon
Barbarian Hut Musketeer Inferno Dragon
Goblins Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins
Musketeer The Log Inferno Dragon
Goblins Musketeer Barbarian Hut The Log
Musketeer Barbarian Hut The Log
Barbarian Hut Musketeer Inferno Dragon
Musketeer
Goblins Musketeer Barbarian Hut
Barbarian Hut Inferno Dragon
Goblins Barbarian Hut The Log Inferno Dragon
Musketeer Barbarian Hut Inferno Dragon
Inferno Dragon Musketeer
The Log
Barbarian Hut
Musketeer Barbarian Hut
Goblins Musketeer Barbarian Hut The Log Inferno Dragon
Musketeer Barbarian Hut The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut The Log
Musketeer The Log
Barbarian Hut The Log
Musketeer Barbarian Hut The Log
The Log
Musketeer
Musketeer The Log
The Log Barbarian Hut
The Log
Goblins Musketeer
Musketeer The Log
Musketeer
Musketeer Barbarian Hut The Log
Musketeer
Musketeer Barbarian Hut The Log
Musketeer Barbarian Hut The Log
Musketeer Barbarian Hut The Log
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer Barbarian Hut The Log
The Log
Inferno Dragon
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Musketeer
Musketeer The Log
The Log
Musketeer Barbarian Hut
Musketeer
The Log
Musketeer
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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