My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Giant Skeleton Bandit Electro Wizard Magic Archer
The Log
Hog Rider Goblin Barrel Giant Skeleton Bandit
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Wizard Goblin Barrel Giant Skeleton Bandit Electro Wizard Magic Archer
Fireball
Hog Rider Wizard Goblin Barrel Bandit Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Bandit Hog Rider Electro Wizard Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Bandit Hog Rider

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Wizard Goblin Barrel Giant Skeleton Bandit Electro Wizard Magic Archer
Wizard
Hog Rider Rage Giant Skeleton Bandit
Rage
Hog Rider Wizard Giant Skeleton Electro Wizard
Goblin Barrel
Hog Rider Giant Skeleton Bandit
Giant Skeleton
Hog Rider Wizard Rage Goblin Barrel Bandit Electro Wizard Magic Archer
Bandit
Hog Rider Wizard Goblin Barrel Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Hog Rider Rage Giant Skeleton Bandit Magic Archer
Magic Archer
Hog Rider Giant Skeleton Bandit Electro Wizard

Defense Synergies 0 8

Hog Rider
Wizard
Giant Skeleton Bandit Electro Wizard
Rage
Goblin Barrel
Giant Skeleton
Wizard Electro Wizard Magic Archer
Bandit
Wizard Electro Wizard Magic Archer
Electro Wizard
Wizard Giant Skeleton Bandit Magic Archer
Magic Archer
Giant Skeleton Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Magic Archer
Bandit Electro Wizard
Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard
Giant Skeleton
Bandit Electro Wizard Magic Archer
Electro Wizard Wizard Magic Archer
Giant Skeleton Bandit Electro Wizard Magic Archer
Giant Skeleton Bandit Electro Wizard
Electro Wizard Wizard Giant Skeleton Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Giant Skeleton Bandit Electro Wizard
Wizard Electro Wizard Magic Archer
Bandit Electro Wizard
Bandit Electro Wizard
Wizard Electro Wizard
Wizard Bandit Electro Wizard Magic Archer
Wizard Giant Skeleton Bandit Electro Wizard Magic Archer
Electro Wizard
Wizard Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Wizard Magic Archer
Giant Skeleton Bandit Electro Wizard
Giant Skeleton Bandit Electro Wizard
Giant Skeleton Bandit
Wizard Electro Wizard Magic Archer
Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Bandit Magic Archer
Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Wizard Bandit
Wizard Magic Archer
Electro Wizard Giant Skeleton Magic Archer
Wizard Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Bandit
Bandit Electro Wizard Magic Archer
Giant Skeleton Bandit Magic Archer
Giant Skeleton
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Electro Wizard
Wizard Bandit Electro Wizard Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Bandit Magic Archer
Magic Archer Wizard Bandit
Wizard Bandit Electro Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton Magic Archer
Wizard
Wizard Magic Archer
Wizard Bandit Electro Wizard Magic Archer
Wizard Bandit Magic Archer
Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard Bandit Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
Wizard Magic Archer
Electro Wizard Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Giant Skeleton Bandit Electro Wizard Magic Archer

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