My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Baby Dragon Ram Rider
Zap
Bats Firecracker Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Baby Dragon Ram Rider
Fireball
Firecracker Inferno Tower Skeleton Army Baby Dragon Ram Rider
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Baby Dragon Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Baby Dragon Poison Inferno Tower Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Baby Dragon Golem Ram Rider
Firecracker
Bats Baby Dragon Golem Ram Rider
Inferno Tower
Skeleton Army
Baby Dragon
Golem Bats Firecracker Poison Ram Rider
Poison
Golem Baby Dragon Ram Rider
Golem
Baby Dragon Poison Bats Firecracker
Ram Rider
Bats Firecracker Baby Dragon Poison

Defense Synergies 1 8

Bats
Firecracker Inferno Tower Baby Dragon
Firecracker
Bats Inferno Tower Skeleton Army Baby Dragon
Inferno Tower
Skeleton Army Bats Firecracker Baby Dragon Poison
Skeleton Army
Inferno Tower Firecracker
Baby Dragon
Bats Firecracker Inferno Tower
Poison
Inferno Tower
Golem
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Baby Dragon Ram Rider
Inferno Tower Skeleton Army Bats Firecracker Ram Rider
Inferno Tower Skeleton Army Ram Rider Bats
Inferno Tower Skeleton Army Bats Firecracker Ram Rider
Firecracker Skeleton Army Poison
Skeleton Army Bats Firecracker Baby Dragon
Bats Inferno Tower Ram Rider Firecracker Baby Dragon Poison
Inferno Tower Baby Dragon Poison Ram Rider
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower
Bats Skeleton Army Poison Firecracker Baby Dragon Ram Rider
Inferno Tower Bats Firecracker Baby Dragon Poison Ram Rider
Inferno Tower Skeleton Army Bats Ram Rider
Skeleton Army Bats Firecracker Baby Dragon Poison
Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army Ram Rider
Bats Firecracker Inferno Tower Skeleton Army Poison
Bats Firecracker Skeleton Army Baby Dragon Ram Rider
Baby Dragon Poison Bats Firecracker Ram Rider
Inferno Tower Ram Rider
Skeleton Army Bats Firecracker Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Poison Firecracker Baby Dragon
Skeleton Army Bats Inferno Tower Ram Rider
Skeleton Army Bats Inferno Tower Ram Rider
Inferno Tower Skeleton Army Ram Rider
Firecracker Poison Bats Baby Dragon Ram Rider
Skeleton Army Bats Inferno Tower Ram Rider
Inferno Tower Skeleton Army
Bats Firecracker Inferno Tower Skeleton Army Baby Dragon Poison
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Poison
Skeleton Army Inferno Tower Ram Rider
Firecracker Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Bats Firecracker Baby Dragon Poison
Bats Poison Firecracker Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon Ram Rider
Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker Poison Bats Baby Dragon Ram Rider
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon Ram Rider
Poison Firecracker Ram Rider
Bats Poison
Firecracker Poison Ram Rider
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Bats
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Poison Baby Dragon
Firecracker Poison Baby Dragon Ram Rider
Baby Dragon Poison Ram Rider
Poison Firecracker Baby Dragon
Poison Bats Firecracker Baby Dragon
Bats Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Bats Skeleton Army
Poison Firecracker Baby Dragon Ram Rider
Poison Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Poison
Firecracker
Bats Firecracker Baby Dragon Poison
Firecracker Bats Poison
Poison Firecracker Baby Dragon

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