My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Void Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Lumberjack
The Log
Goblin Gang Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Goblin Barrel Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Inferno Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel Lumberjack Mega Knight
Goblin Gang
Goblin Barrel Balloon
Wizard
Balloon Lumberjack Mega Knight
Goblin Barrel
Goblin Gang Arrows Balloon Lumberjack Mega Knight
Balloon
Arrows Lumberjack Goblin Gang Wizard Goblin Barrel Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Arrows Wizard Goblin Barrel Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Goblin Barrel Balloon Lumberjack

Defense Synergies 1 6

Arrows
Mega Knight Lumberjack
Goblin Gang
Inferno Dragon Lumberjack
Wizard
Lumberjack Mega Knight
Goblin Barrel
Balloon
Inferno Dragon
Goblin Gang Mega Knight
Lumberjack
Arrows Goblin Gang Wizard
Mega Knight
Arrows Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Lumberjack Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Lumberjack Mega Knight
Inferno Dragon Arrows Goblin Gang Wizard
Arrows Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Arrows Wizard Lumberjack Mega Knight
Arrows Inferno Dragon Goblin Gang Wizard
Lumberjack Mega Knight Goblin Gang Wizard
Wizard Mega Knight Arrows Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Arrows Goblin Gang Lumberjack
Arrows Mega Knight Goblin Gang Wizard Lumberjack
Arrows Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Wizard Mega Knight Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Arrows Goblin Gang Wizard Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Arrows Wizard Goblin Gang
Goblin Gang Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Arrows
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Mega Knight
Goblin Gang Inferno Dragon Lumberjack
Arrows Mega Knight Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Lumberjack
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Inferno Dragon
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang
Mega Knight

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