My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Hog Rider
Giant Snowball
Archers Cannon Goblin Gang Skeleton Barrel Hog Rider
Zap
Archers Cannon Goblin Gang Skeleton Barrel
Barbarian Barrel
Archers Knight Cannon Goblin Gang Skeleton Barrel
The Log
Archers Cannon Goblin Gang Skeleton Barrel Hog Rider
Earthquake
Archers Cannon Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Skeleton Barrel
Royal Delivery
Archers Knight Goblin Gang Skeleton Barrel Hog Rider
Fireball
Archers Cannon Goblin Gang Skeleton Barrel Hog Rider
Poison
Archers Cannon Goblin Gang Skeleton Barrel
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Knight Cannon Goblin Gang Skeleton Barrel Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Skeleton Barrel Hog Rider Barbarian Barrel
Arrows
Hog Rider Archers Knight Skeleton Barrel
Knight
Archers Goblin Gang Skeleton Barrel Hog Rider Arrows Barbarian Barrel
Cannon
Goblin Gang
Knight Hog Rider Skeleton Barrel
Skeleton Barrel
Knight Archers Arrows Goblin Gang Hog Rider
Hog Rider
Arrows Knight Goblin Gang Archers Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Archers Knight Hog Rider

Defense Synergies 4 9

Archers
Knight Barbarian Barrel Cannon Goblin Gang
Arrows
Knight Cannon Barbarian Barrel
Knight
Archers Cannon Goblin Gang Arrows Barbarian Barrel
Cannon
Knight Archers Arrows Goblin Gang Barbarian Barrel
Goblin Gang
Knight Archers Cannon Barbarian Barrel
Skeleton Barrel
Hog Rider
Barbarian Barrel
Archers Arrows Knight Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Barbarian Barrel
Knight Cannon Goblin Gang
Cannon Goblin Gang Archers Knight
Cannon Knight Goblin Gang
Arrows Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Archers Cannon
Archers Arrows Cannon Goblin Gang
Arrows Cannon Skeleton Barrel Barbarian Barrel
Cannon Goblin Gang
Knight Goblin Gang Archers Cannon Barbarian Barrel
Archers Goblin Gang Arrows Knight Cannon Barbarian Barrel
Arrows Archers Goblin Gang
Cannon Knight Goblin Gang
Arrows Cannon Goblin Gang Barbarian Barrel
Knight Cannon Goblin Gang
Cannon Goblin Gang
Arrows Knight Cannon Goblin Gang
Arrows Cannon Archers Knight Goblin Gang Barbarian Barrel
Arrows Barbarian Barrel Archers Knight Cannon
Cannon
Goblin Gang Archers Arrows Knight Cannon Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Barbarian Barrel
Archers Arrows Knight Goblin Gang Skeleton Barrel Barbarian Barrel
Goblin Gang Knight
Goblin Gang Knight Barbarian Barrel
Knight Cannon Goblin Gang
Arrows Archers Goblin Gang Skeleton Barrel
Goblin Gang Archers Knight
Knight
Knight Barbarian Barrel
Cannon Goblin Gang
Knight
Arrows
Knight Cannon Goblin Gang
Archers Cannon
Goblin Gang Archers Knight Barbarian Barrel
Arrows Archers Cannon Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Knight Skeleton Barrel Barbarian Barrel
Arrows Barbarian Barrel
Arrows Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel
Goblin Gang
Arrows Knight Skeleton Barrel Barbarian Barrel
Archers Arrows
Knight Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Barbarian Barrel
Archers Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows
Arrows Skeleton Barrel Barbarian Barrel
Arrows Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Barbarian Barrel
Archers Arrows
Skeleton Barrel
Arrows
Arrows
Arrows
Skeleton Barrel Archers Goblin Gang Barbarian Barrel
Archers Arrows
Arrows Barbarian Barrel
Knight Goblin Gang
Arrows Skeleton Barrel
Arrows
Goblin Gang
Skeleton Barrel Barbarian Barrel

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