My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Hunter Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Skeleton King
Giant Snowball
Three Musketeers Guards Skeleton King
Zap
Three Musketeers Guards Skeleton King
Barbarian Barrel
Three Musketeers Guards Hunter Royal Ghost Skeleton King
The Log
Three Musketeers Guards Hunter Skeleton King
Earthquake
Elixir Collector Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Three Musketeers Guards Hunter Royal Ghost Skeleton King
Fireball
Elixir Collector Three Musketeers Hunter Skeleton King
Poison
Elixir Collector Three Musketeers Guards Hunter Skeleton King
Lightning
Elixir Collector Three Musketeers Hunter Skeleton King
Rocket
Elixir Collector Three Musketeers Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Hunter Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Royal Ghost Fireball Hunter Skeleton King Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Royal Ghost Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Skeleton King
Elixir Collector
Three Musketeers
Barbarian Barrel Guards Royal Ghost
Barbarian Barrel
Three Musketeers Hunter
Guards
Three Musketeers
Hunter
Barbarian Barrel
Royal Ghost
Three Musketeers
Skeleton King
Fireball

Defense Synergies 2 4

Fireball
Barbarian Barrel
Elixir Collector
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Fireball Three Musketeers Guards Hunter
Guards
Hunter Barbarian Barrel
Hunter
Guards Barbarian Barrel Skeleton King
Royal Ghost
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Hunter Three Musketeers
Three Musketeers Hunter
Three Musketeers Hunter Guards Skeleton King
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Hunter Royal Ghost
Three Musketeers Hunter Fireball
Fireball Barbarian Barrel
Three Musketeers Hunter Skeleton King
Guards Barbarian Barrel Hunter Royal Ghost
Guards Fireball Barbarian Barrel Hunter Royal Ghost Skeleton King
Three Musketeers Hunter Fireball
Hunter Fireball Three Musketeers Guards
Fireball Three Musketeers Barbarian Barrel Guards Hunter Royal Ghost Skeleton King
Three Musketeers Hunter Skeleton King
Fireball Three Musketeers Hunter
Three Musketeers Fireball Hunter
Fireball Three Musketeers Barbarian Barrel Guards Hunter Royal Ghost
Barbarian Barrel Hunter Fireball Guards Royal Ghost
Three Musketeers Hunter
Royal Ghost Fireball Barbarian Barrel Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel Hunter Royal Ghost
Guards Hunter
Guards Hunter Fireball Barbarian Barrel
Three Musketeers Guards Hunter
Fireball Three Musketeers Hunter
Guards Fireball Hunter
Hunter
Fireball Barbarian Barrel
Three Musketeers Guards
Guards Hunter
Fireball Guards
Fireball Three Musketeers Guards Hunter Skeleton King
Fireball Three Musketeers
Guards Fireball Three Musketeers Barbarian Barrel Hunter Skeleton King
Fireball Barbarian Barrel Hunter Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Royal Ghost
Fireball Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel Hunter
Fireball
Fireball Three Musketeers Guards
Fireball Barbarian Barrel
Fireball
Fireball Three Musketeers Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel Hunter
Fireball Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel Hunter Royal Ghost
Fireball
Fireball Barbarian Barrel
Fireball Hunter
Fireball Guards
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Barbarian Barrel Guards
Fireball Three Musketeers Hunter
Fireball Barbarian Barrel
Fireball Three Musketeers Hunter
Fireball Skeleton King
Fireball
Three Musketeers
Fireball Guards Skeleton King
Fireball
Fireball Barbarian Barrel Royal Ghost

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