My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Zappies Guards
Zap
Zappies Inferno Tower Guards
Barbarian Barrel
Zappies Inferno Tower Guards Executioner
The Log
Hog Rider Zappies Guards
Earthquake
Hog Rider Zappies Inferno Tower Guards
Arrows
Zappies Guards
Royal Delivery
Hog Rider Zappies Guards Executioner
Fireball
Hog Rider Zappies Inferno Tower Executioner
Poison
Zappies Inferno Tower Guards Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Tornado Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Hog Rider Zappies Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Zappies Guards Executioner Mega Knight
Hog Rider
Zap Zappies Guards Tornado Executioner Mega Knight
Zappies
Zap Hog Rider Mega Knight
Inferno Tower
Guards
Zap Hog Rider
Tornado
Zap Executioner Hog Rider Mega Knight
Executioner
Tornado Zap Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Zappies Tornado Executioner

Defense Synergies 3 13

Zap
Mega Knight Zappies Inferno Tower Guards Tornado Executioner
Hog Rider
Zappies
Zap Guards Tornado Mega Knight
Inferno Tower
Guards Zap Tornado Mega Knight
Guards
Inferno Tower Zap Zappies Executioner
Tornado
Executioner Zap Zappies Inferno Tower Mega Knight
Executioner
Tornado Zap Guards Mega Knight
Mega Knight
Zap Zappies Inferno Tower Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Inferno Tower Executioner
Inferno Tower Zap Zappies Executioner Mega Knight
Inferno Tower Tornado Mega Knight Zappies Executioner
Inferno Tower Zappies Guards Mega Knight
Tornado Mega Knight
Tornado Zap Zappies Guards Executioner Mega Knight
Inferno Tower Tornado Zap Zappies Executioner
Zap Inferno Tower Mega Knight
Zappies Inferno Tower Tornado
Guards Tornado Zappies Inferno Tower Mega Knight
Guards Executioner Zap Zappies Tornado Mega Knight
Inferno Tower Executioner Zap Zappies Tornado
Inferno Tower Mega Knight Zap Zappies Guards
Executioner Mega Knight Zap Zappies Guards Tornado
Inferno Tower Zappies Mega Knight
Inferno Tower Tornado Zap Zappies Mega Knight
Mega Knight Zappies Inferno Tower Tornado Executioner
Mega Knight Zap Zappies Guards Tornado Executioner
Zap Tornado Executioner Zappies Guards Mega Knight
Zappies Inferno Tower Tornado
Mega Knight Zappies Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Zappies Inferno Tower
Zap Executioner Mega Knight
Zappies Guards Mega Knight Zap Inferno Tower
Guards Mega Knight Zap Zappies Inferno Tower Tornado
Inferno Tower Zappies Guards Executioner Mega Knight
Executioner Zap Zappies Tornado
Guards Zappies Inferno Tower
Inferno Tower Mega Knight Zappies
Zap Mega Knight Zappies Inferno Tower Tornado
Inferno Tower Zappies Guards
Mega Knight Zappies Inferno Tower Guards
Mega Knight Zap Guards Tornado
Mega Knight Zappies Inferno Tower Guards Executioner
Zappies Executioner Mega Knight
Zappies Inferno Tower Guards Zap Tornado Executioner
Executioner Mega Knight Zap Zappies Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Executioner
Guards
Executioner Zap Mega Knight
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Guards Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Executioner
Zap Zappies Guards
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Zappies Guards
Zap Zappies Tornado Executioner
Executioner Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Zappies Guards Tornado
Zap Zappies Tornado Executioner
Zap Tornado Executioner Mega Knight

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