My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Princess Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Sparky Mighty Miner
Giant Snowball
Goblin Gang Baby Dragon Miner Princess Mighty Miner
Zap
Goblin Gang Princess Sparky Mighty Miner
Barbarian Barrel
Goblin Gang Princess Sparky
The Log
Goblin Gang Princess Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Baby Dragon P.E.K.K.A Miner Princess Sparky
Fireball
Goblin Gang Baby Dragon Princess Sparky Mighty Miner
Poison
Goblin Gang Princess Sparky
Lightning
Baby Dragon Sparky Mighty Miner
Rocket
Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Miner Princess Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Princess Baby Dragon Mighty Miner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Miner Princess

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Sparky Baby Dragon Princess Mighty Miner
Goblin Gang
Miner Baby Dragon P.E.K.K.A Princess Sparky
Baby Dragon
Zap Goblin Gang P.E.K.K.A Miner Sparky
P.E.K.K.A
Zap Goblin Gang Baby Dragon Princess
Miner
Zap Goblin Gang Baby Dragon Sparky
Princess
Zap Goblin Gang P.E.K.K.A Sparky
Sparky
Zap Goblin Gang Baby Dragon Miner Princess
Mighty Miner
Zap

Defense Synergies 0 13

Zap
Goblin Gang Baby Dragon P.E.K.K.A Miner Princess Sparky Mighty Miner
Goblin Gang
Zap P.E.K.K.A Miner Princess Sparky
Baby Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Baby Dragon Princess
Miner
Zap Goblin Gang
Princess
Zap Goblin Gang P.E.K.K.A
Sparky
Zap Goblin Gang
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Sparky
P.E.K.K.A Sparky Zap Goblin Gang
Goblin Gang P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang
P.E.K.K.A Princess Sparky
Goblin Gang Zap Baby Dragon
Zap Goblin Gang Baby Dragon Princess
Zap Baby Dragon P.E.K.K.A Sparky
P.E.K.K.A Sparky Mighty Miner Goblin Gang Princess
Goblin Gang Miner Sparky
Goblin Gang Zap Baby Dragon Princess
Zap Goblin Gang Baby Dragon Princess
P.E.K.K.A Sparky Zap Goblin Gang
Sparky Zap Goblin Gang Baby Dragon P.E.K.K.A Princess
P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang P.E.K.K.A Sparky
Sparky Goblin Gang P.E.K.K.A
Zap Goblin Gang Baby Dragon
Zap Baby Dragon Princess
P.E.K.K.A Sparky
Goblin Gang Baby Dragon P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Sparky
Zap Goblin Gang Baby Dragon Miner
Goblin Gang P.E.K.K.A Zap Sparky
Goblin Gang P.E.K.K.A Zap Sparky
P.E.K.K.A Goblin Gang Sparky Mighty Miner
Zap Goblin Gang Baby Dragon Princess
Goblin Gang P.E.K.K.A Sparky
P.E.K.K.A Mighty Miner Sparky
Zap P.E.K.K.A Baby Dragon Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Sparky
Baby Dragon Princess Sparky
Goblin Gang Sparky Zap Baby Dragon P.E.K.K.A Mighty Miner
Zap Baby Dragon P.E.K.K.A Princess Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Sparky
Zap Baby Dragon Miner Princess
Baby Dragon Miner Sparky
Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Princess
Baby Dragon Princess Sparky
Zap Baby Dragon Princess
Miner Zap
Goblin Gang Sparky
Miner Zap Princess Sparky
Zap Baby Dragon Princess
Baby Dragon Miner Princess Sparky
Baby Dragon Princess
Princess Zap Baby Dragon Sparky
Zap Baby Dragon Princess Sparky
Baby Dragon Princess Sparky
Sparky
Sparky
Zap Baby Dragon Princess Sparky
Zap Baby Dragon Miner Princess
Baby Dragon Sparky
Princess
Sparky
Zap Baby Dragon
Zap Baby Dragon Princess Sparky
Miner Zap Baby Dragon Princess Sparky
Zap Baby Dragon Miner Princess Sparky
Miner Zap Baby Dragon Sparky
Zap Baby Dragon Princess Sparky
Zap
Sparky
Zap Miner Sparky
Zap Princess Sparky
P.E.K.K.A Mighty Miner Sparky
Princess Sparky
Zap Goblin Gang Princess
Zap Baby Dragon Princess
Miner Goblin Gang Baby Dragon Princess Sparky
Zap Baby Dragon Princess
Zap Sparky
P.E.K.K.A Sparky
Zap Goblin Gang Baby Dragon Princess Sparky
Zap Princess
Zap Baby Dragon Miner Princess Sparky

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