My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Goblin Drill Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Goblin Drill Miner
Giant Snowball
Goblin Barrel Skeleton Army Goblin Drill Miner
Zap
Goblin Barrel Skeleton Army Goblin Drill
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Goblin Drill Electro Wizard
The Log
Goblin Barrel Skeleton Army Goblin Drill
Earthquake
Goblin Barrel Skeleton Army Goblin Drill
Arrows
Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Wizard Goblin Barrel Skeleton Army Goblin Drill Miner Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Goblin Drill Electro Wizard
Poison
Wizard Skeleton Army Goblin Drill Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Poison Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Miner Freeze Poison Goblin Drill Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Miner Freeze

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner
Goblin Barrel
Skeleton Army Goblin Drill Miner
Skeleton Army
Goblin Barrel
Freeze
Poison
Poison
Miner Freeze Goblin Drill
Goblin Drill
Goblin Barrel Poison
Miner
Poison Wizard Goblin Barrel Electro Wizard
Electro Wizard
Miner

Defense Synergies 0 9

Wizard
Skeleton Army Freeze Electro Wizard
Goblin Barrel
Skeleton Army
Wizard Freeze Goblin Drill Electro Wizard
Freeze
Wizard Skeleton Army Electro Wizard
Poison
Electro Wizard
Goblin Drill
Skeleton Army Electro Wizard
Miner
Electro Wizard
Wizard Skeleton Army Freeze Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Skeleton Army Goblin Drill Electro Wizard
Skeleton Army Freeze Goblin Drill Electro Wizard
Skeleton Army Goblin Drill Electro Wizard
Skeleton Army Poison
Skeleton Army Freeze Electro Wizard
Electro Wizard Wizard Freeze Poison
Poison Electro Wizard
Skeleton Army Goblin Drill
Skeleton Army Miner Electro Wizard
Skeleton Army Poison Electro Wizard Wizard Freeze Goblin Drill
Wizard Poison Electro Wizard
Skeleton Army Goblin Drill Wizard Freeze Electro Wizard
Wizard Skeleton Army Freeze Poison Goblin Drill Electro Wizard
Skeleton Army Goblin Drill Electro Wizard
Skeleton Army Freeze Goblin Drill Electro Wizard
Wizard Skeleton Army Poison Goblin Drill Electro Wizard
Wizard Skeleton Army Goblin Drill Electro Wizard
Wizard Freeze Poison Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Wizard Skeleton Army Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Poison Electro Wizard Wizard Miner
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Goblin Drill
Wizard Poison Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Freeze Electro Wizard Skeleton Army Poison
Skeleton Army Goblin Drill
Skeleton Army Poison Electro Wizard
Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Freeze Poison Goblin Drill
Poison Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Goblin Drill
Poison Miner Electro Wizard
Poison Goblin Drill Miner
Freeze Poison
Wizard Poison
Wizard Poison Freeze
Wizard Poison
Poison Wizard Freeze
Poison Miner Wizard
Poison Electro Wizard
Poison Miner Wizard Electro Wizard
Poison Wizard
Poison Miner
Freeze Poison
Poison
Wizard Poison Goblin Drill
Wizard Poison
Freeze Poison
Wizard Poison Electro Wizard
Wizard Poison Miner
Poison
Wizard Poison
Poison Goblin Drill
Freeze Poison Wizard
Poison Miner Wizard Electro Wizard
Wizard Poison Miner
Poison Miner
Poison Wizard Electro Wizard
Electro Wizard Wizard Freeze Poison
Poison Wizard Miner
Freeze Poison Electro Wizard
Wizard Poison
Electro Wizard Skeleton Army Freeze
Poison Wizard Electro Wizard
Freeze
Poison Miner Wizard Electro Wizard
Wizard Poison
Poison
Freeze Poison Electro Wizard
Poison Electro Wizard
Poison Freeze Miner Electro Wizard

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