My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Witch Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch Princess Little Prince
Zap
Skeletons Firecracker Goblin Barrel Witch Princess Little Prince
Barbarian Barrel
Skeletons Firecracker Wizard Goblin Barrel Witch Princess Little Prince
The Log
Skeletons Firecracker Goblin Barrel Witch Princess Little Prince
Earthquake
Skeletons Firecracker Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch Princess Little Prince
Royal Delivery
Skeletons Firecracker Wizard Goblin Barrel Witch Princess Little Prince
Fireball
Firecracker Wizard Goblin Barrel Witch Princess Little Prince
Poison
Firecracker Wizard Witch Princess Little Prince
Lightning
Wizard Witch Little Prince
Rocket
Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Goblin Barrel Princess Little Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Goblin Barrel

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel
Firecracker
Goblin Barrel Princess
Wizard
Goblin Barrel
Arrows Firecracker Princess
Witch
Princess
Firecracker Goblin Barrel
Little Prince

Defense Synergies 0 7

Skeletons
Firecracker Wizard Witch Princess Little Prince
Arrows
Little Prince
Firecracker
Skeletons Princess
Wizard
Skeletons
Goblin Barrel
Witch
Skeletons
Princess
Skeletons Firecracker
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Skeletons Firecracker Witch
Witch Skeletons
Witch Skeletons Firecracker
Arrows Firecracker Princess
Arrows Skeletons Firecracker
Arrows Firecracker Wizard Witch Princess Little Prince
Arrows
Witch Skeletons Princess
Skeletons Firecracker Little Prince
Witch Skeletons Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Witch Princess
Skeletons Wizard Witch
Wizard Arrows Firecracker Witch Princess
Wizard Skeletons Arrows Firecracker Witch
Arrows Firecracker Wizard Witch Little Prince
Arrows Wizard Witch Firecracker Princess Little Prince
Wizard Arrows Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Arrows Firecracker Wizard
Skeletons Witch
Skeletons Witch
Arrows Firecracker Wizard Skeletons Witch Princess
Skeletons Witch
Skeletons Firecracker Witch
Witch Skeletons
Witch
Arrows
Skeletons Wizard Witch
Wizard Firecracker Witch Princess
Witch Skeletons Firecracker Little Prince
Arrows Firecracker Wizard Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard
Firecracker Arrows Wizard Princess
Arrows Firecracker Wizard Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Wizard Witch Princess
Arrows Firecracker Wizard Princess
Arrows
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Witch Princess Little Prince
Arrows Wizard Princess
Arrows
Arrows Firecracker Wizard Witch Princess Little Prince
Witch
Arrows Firecracker Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows Firecracker
Arrows Firecracker Wizard Witch Princess Little Prince
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker Princess
Arrows Firecracker Wizard Princess
Witch Princess
Arrows Firecracker Wizard Witch Princess
Arrows
Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows
Firecracker
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: