My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Mega Minion Hog Rider Witch
Zap
Tombstone Witch
Barbarian Barrel
Knight Tombstone Witch Magic Archer
The Log
Tombstone Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Tombstone Witch
Royal Delivery
Knight Mega Minion Hog Rider Witch P.E.K.K.A Magic Archer
Fireball
Tombstone Mega Minion Hog Rider Witch Magic Archer
Poison
Tombstone Mega Minion Witch Magic Archer
Lightning
Knight Tombstone Mega Minion Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Mega Minion Hog Rider Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Mega Minion
Knight
Mega Minion Hog Rider Arrows Witch Magic Archer
Tombstone
Mega Minion
Knight Arrows
Hog Rider
Arrows Knight Witch Magic Archer
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Witch
Magic Archer
P.E.K.K.A Knight Hog Rider

Defense Synergies 2 8

Arrows
Knight Tombstone Mega Minion P.E.K.K.A
Knight
Mega Minion Magic Archer Arrows Witch
Tombstone
Arrows Mega Minion Magic Archer
Mega Minion
Knight Arrows Tombstone Witch
Hog Rider
Witch
Knight Mega Minion
P.E.K.K.A
Arrows
Magic Archer
Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Mega Minion Magic Archer
P.E.K.K.A Knight Tombstone Mega Minion Witch
Witch P.E.K.K.A Knight Tombstone Mega Minion
Witch P.E.K.K.A Knight Tombstone Mega Minion
Arrows Tombstone P.E.K.K.A
Arrows Mega Minion Magic Archer
Mega Minion Arrows Tombstone Witch Magic Archer
Arrows P.E.K.K.A Magic Archer
Witch P.E.K.K.A Tombstone
Knight
Witch Arrows Knight Tombstone Mega Minion Magic Archer
Arrows Mega Minion Witch Magic Archer
Tombstone P.E.K.K.A Knight Witch
Arrows Tombstone Mega Minion Witch P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tombstone
P.E.K.K.A
Arrows Knight Tombstone Witch P.E.K.K.A
Arrows Tombstone Knight Mega Minion Witch Magic Archer
Arrows Witch Knight Tombstone Mega Minion Magic Archer
P.E.K.K.A
Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Witch P.E.K.K.A
Arrows Knight Mega Minion Magic Archer
Tombstone P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Witch
Arrows Witch Magic Archer
P.E.K.K.A Knight Tombstone Mega Minion Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Mega Minion Witch Magic Archer
Witch P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Knight Tombstone Mega Minion Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Tombstone Witch
Witch Magic Archer
Tombstone Witch Knight Mega Minion P.E.K.K.A Magic Archer
Arrows Mega Minion Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Mega Minion Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Arrows Mega Minion Magic Archer
Arrows Witch Magic Archer
Magic Archer
Arrows
Arrows
Arrows Witch Magic Archer
Mega Minion Witch
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Mega Minion Witch
Mega Minion
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Tombstone Witch Magic Archer
Arrows Mega Minion Witch Magic Archer
Arrows
Knight Mega Minion Magic Archer
Arrows Magic Archer
Arrows
Mega Minion P.E.K.K.A
Witch Magic Archer
Witch Magic Archer
Witch Magic Archer

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