My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Wall Breakers Goblin Barrel Inferno Dragon
Zap
Battle Ram Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Battle Ram Wall Breakers Goblin Barrel Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram Wall Breakers Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Battle Ram Wall Breakers Goblin Barrel Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Battle Ram Wall Breakers Goblin Barrel Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Fireball Mini P.E.K.K.A Battle Ram Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Wall Breakers Electro Wizard
Mini P.E.K.K.A
Giant Skeleton Electro Wizard
Battle Ram
Fireball Wall Breakers Goblin Barrel Electro Wizard
Wall Breakers
Fireball Battle Ram Electro Wizard
Goblin Barrel
Battle Ram Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Goblin Barrel Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton
Inferno Dragon

Defense Synergies 1 4

Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball
Battle Ram
Wall Breakers
Goblin Barrel
Giant Skeleton
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Giant Skeleton Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Electro Wizard
Electro Wizard Inferno Dragon Fireball
Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Fireball Giant Skeleton
Inferno Dragon Fireball Electro Wizard
Mini P.E.K.K.A Fireball Giant Skeleton Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Fireball Electro Wizard
Giant Skeleton Mini P.E.K.K.A Inferno Dragon
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Fireball
Fireball
Electro Wizard Fireball Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Fireball Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Fireball
Fireball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard

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