My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Witch Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Goblin Hut Skeleton Army Witch
Zap
Goblin Hut Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Goblin Hut Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Prince
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Skeleton Army Witch Prince
Fireball
Goblin Hut Wizard Skeleton Army Witch
Poison
Goblin Hut Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch Prince
Rocket
Valkyrie Goblin Hut Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Goblin Hut Wizard Witch Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Valkyrie Goblin Hut

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Goblin Hut Wizard Electro Giant
Valkyrie
Prince Mini P.E.K.K.A Goblin Hut Wizard Witch
Goblin Hut
Mini P.E.K.K.A Valkyrie Prince
Wizard
Mini P.E.K.K.A Valkyrie Prince
Skeleton Army
Witch
Valkyrie Prince
Prince
Valkyrie Goblin Hut Wizard Witch Electro Giant
Electro Giant
Mini P.E.K.K.A Prince

Defense Synergies 0 17

Mini P.E.K.K.A
Valkyrie Goblin Hut Wizard Skeleton Army Witch Electro Giant
Valkyrie
Mini P.E.K.K.A Goblin Hut Wizard Witch Prince
Goblin Hut
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut Skeleton Army Prince
Skeleton Army
Mini P.E.K.K.A Goblin Hut Wizard Prince
Witch
Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Wizard Skeleton Army Witch Electro Giant
Electro Giant
Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Goblin Hut Witch Prince
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Prince Valkyrie
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Prince Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie
Goblin Hut Wizard Witch
Valkyrie Electro Giant
Mini P.E.K.K.A Witch Goblin Hut Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Witch Goblin Hut Wizard Electro Giant
Goblin Hut Wizard Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Prince Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Goblin Hut Witch Prince
Mini P.E.K.K.A Skeleton Army Goblin Hut Prince
Skeleton Army Mini P.E.K.K.A Goblin Hut Prince Electro Giant
Wizard Mini P.E.K.K.A Valkyrie Goblin Hut Skeleton Army Witch Prince
Valkyrie Goblin Hut Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Goblin Hut
Mini P.E.K.K.A Goblin Hut Prince
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Witch Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Goblin Hut Witch Prince Electro Giant
Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Goblin Hut Witch Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Goblin Hut Skeleton Army Witch Prince
Wizard Electro Giant Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Goblin Hut Skeleton Army Witch Prince
Witch Goblin Hut Skeleton Army
Mini P.E.K.K.A Valkyrie Goblin Hut Witch Prince
Skeleton Army Valkyrie Prince Electro Giant
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Electro Giant
Goblin Hut Skeleton Army Witch Electro Giant Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mini P.E.K.K.A Goblin Hut Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Valkyrie Prince
Wizard Valkyrie
Wizard Electro Giant Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Prince
Valkyrie Wizard Prince
Wizard
Goblin Hut
Goblin Hut Prince
Goblin Hut Wizard Witch
Goblin Hut Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Valkyrie Wizard Witch Electro Giant
Prince
Wizard
Prince
Electro Giant Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch Electro Giant
Goblin Hut Wizard Witch Electro Giant
Mini P.E.K.K.A
Wizard
Prince
Wizard
Goblin Hut Skeleton Army Witch Prince
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Prince
Wizard
Electro Giant
Prince
Electro Giant Witch
Witch
Witch Prince Electro Giant

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