My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mortar Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Miner
Giant Snowball
Fire Spirit Spear Goblins Bats Miner
Zap
Fire Spirit Spear Goblins Bats Mortar
Barbarian Barrel
Fire Spirit Spear Goblins Mortar Royal Ghost
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Fire Spirit Spear Goblins Bats
Royal Delivery
Fire Spirit Spear Goblins Bats Miner Royal Ghost
Fireball
Mortar
Poison
Spear Goblins Bats Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Arrows Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Arrows Miner Royal Ghost Mortar Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mortar Giant
Spear Goblins
Miner Mortar Giant Royal Ghost
Bats
Giant Miner Mortar
Arrows
Giant Mortar Miner
Mortar
Miner Fire Spirit Spear Goblins Bats Arrows
Giant
Bats Arrows Miner Fire Spirit Spear Goblins Royal Ghost
Miner
Fire Spirit Spear Goblins Bats Mortar Giant Arrows Royal Ghost
Royal Ghost
Spear Goblins Giant Miner

Defense Synergies 0 7

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Bats Arrows Mortar Royal Ghost
Bats
Spear Goblins Mortar
Arrows
Spear Goblins Mortar
Mortar
Spear Goblins Bats Arrows
Giant
Miner
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar
Bats Mortar
Mortar Fire Spirit Bats
Bats Mortar
Arrows
Arrows Fire Spirit Spear Goblins Bats Royal Ghost
Bats Fire Spirit Spear Goblins Arrows Mortar
Arrows
Mortar
Fire Spirit Spear Goblins Miner Royal Ghost
Bats Spear Goblins Arrows Royal Ghost
Arrows Spear Goblins Bats
Mortar Fire Spirit Bats
Fire Spirit Bats Arrows Mortar Royal Ghost
Mortar
Mortar
Bats Arrows Mortar
Fire Spirit Arrows Mortar Spear Goblins Bats Royal Ghost
Arrows Mortar Fire Spirit Spear Goblins Bats Royal Ghost
Mortar
Royal Ghost Fire Spirit Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost
Arrows Mortar Miner Royal Ghost
Spear Goblins Bats
Bats
Fire Spirit Arrows Bats
Spear Goblins Bats
Spear Goblins Bats Mortar
Bats
Arrows
Spear Goblins Bats Mortar
Bats Arrows Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Ghost
Arrows Mortar Miner Royal Ghost
Arrows Miner
Arrows
Fire Spirit Arrows Mortar
Arrows Fire Spirit Spear Goblins Bats
Fire Spirit Arrows Mortar
Arrows Fire Spirit
Arrows Miner Mortar
Fire Spirit Bats
Miner Arrows Mortar
Fire Spirit Arrows
Fire Spirit Mortar Miner
Arrows Mortar
Arrows Mortar
Spear Goblins Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Fire Spirit Arrows Mortar
Fire Spirit Arrows Mortar Miner
Arrows
Arrows Mortar
Arrows Fire Spirit Mortar
Arrows Mortar Miner Royal Ghost
Arrows Mortar Miner
Miner Arrows Mortar
Fire Spirit Bats Arrows
Bats
Arrows Mortar Miner
Arrows
Arrows
Fire Spirit Spear Goblins Bats
Fire Spirit Arrows
Arrows
Miner
Arrows Mortar
Arrows
Bats
Bats
Mortar Miner Royal Ghost

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