My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Hunter Witch Royal Ghost Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Zappies Witch Fisherman Lumberjack
Zap
Skeletons Royal Giant Zappies Witch Fisherman
Barbarian Barrel
Skeletons Zappies Hunter Witch Royal Ghost Lumberjack
The Log
Skeletons Royal Giant Zappies Hunter Witch Fisherman Lumberjack
Earthquake
Skeletons Zappies Witch
Arrows
Skeletons Zappies Witch
Royal Delivery
Skeletons Zappies Hunter Witch Royal Ghost Fisherman Lumberjack
Fireball
Zappies Hunter Witch Fisherman Lumberjack
Poison
Zappies Hunter Witch Fisherman
Lightning
Hunter Witch Fisherman Lumberjack
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Fisherman Zappies Hunter Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Royal Ghost Fisherman Zappies

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Hunter Fisherman Zappies Witch Royal Ghost Lumberjack
Zappies
Royal Giant Royal Ghost Lumberjack
Hunter
Royal Giant Fisherman Lumberjack
Witch
Royal Giant Royal Ghost Lumberjack
Royal Ghost
Royal Giant Zappies Witch Fisherman Lumberjack
Fisherman
Royal Giant Hunter Royal Ghost
Lumberjack
Royal Giant Zappies Hunter Witch Royal Ghost

Defense Synergies 2 11

Skeletons
Fisherman Zappies Hunter Witch Royal Ghost Lumberjack
Royal Giant
Zappies
Skeletons Fisherman Lumberjack
Hunter
Fisherman Skeletons Lumberjack
Witch
Skeletons Royal Ghost Fisherman Lumberjack
Royal Ghost
Skeletons Witch
Fisherman
Skeletons Hunter Zappies Witch
Lumberjack
Skeletons Zappies Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Hunter Lumberjack Skeletons Zappies Witch Fisherman
Hunter Witch Fisherman Lumberjack Skeletons Zappies
Hunter Witch Lumberjack Skeletons Zappies Fisherman
Lumberjack
Skeletons Zappies Hunter Royal Ghost Lumberjack
Hunter Zappies Witch
Zappies Hunter Witch Skeletons Fisherman Lumberjack
Skeletons Zappies Hunter Royal Ghost Fisherman Lumberjack
Witch Skeletons Zappies Hunter Royal Ghost Fisherman Lumberjack
Hunter Zappies Witch
Hunter Lumberjack Skeletons Zappies Witch
Zappies Hunter Witch Royal Ghost Lumberjack
Zappies Hunter Lumberjack
Zappies Hunter Fisherman Lumberjack
Skeletons Zappies Hunter Witch Fisherman Lumberjack
Zappies Hunter Witch Royal Ghost Fisherman Lumberjack
Hunter Witch Zappies Royal Ghost Fisherman Lumberjack
Zappies Hunter Fisherman Lumberjack
Royal Ghost Zappies Hunter Witch Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zappies Witch Royal Ghost Fisherman
Hunter Royal Ghost Fisherman Lumberjack
Zappies Lumberjack Skeletons Hunter Witch Fisherman
Hunter Lumberjack Zappies Fisherman
Skeletons Zappies Hunter Witch Fisherman Lumberjack
Skeletons Zappies Hunter Witch
Skeletons Zappies Hunter Witch Lumberjack
Zappies Hunter Fisherman Lumberjack
Skeletons Zappies Witch
Witch Skeletons Zappies
Zappies Hunter Witch Lumberjack
Skeletons Zappies Hunter Witch Lumberjack
Zappies Witch
Zappies Witch Skeletons Hunter Fisherman Lumberjack
Zappies Hunter Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Fisherman
Hunter Witch
Witch
Hunter
Fisherman
Fisherman Lumberjack
Fisherman
Hunter Fisherman
Fisherman
Fisherman
Hunter Witch
Fisherman
Hunter Fisherman
Witch
Fisherman
Hunter Witch
Witch Fisherman
Hunter Witch Royal Ghost Fisherman
Witch Fisherman
Fisherman
Hunter Witch
Zappies Witch
Hunter
Zappies
Zappies Witch
Zappies Hunter Witch
Hunter Lumberjack
Zappies Witch
Zappies Witch
Witch Royal Ghost

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