My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bomber Bats Minions Goblin Barrel Skeleton Army
Zap
Bomber Bats Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Valkyrie Goblin Barrel Skeleton Army Giant Skeleton
The Log
Bomber Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Bats Minions Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Minions Valkyrie Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Bomber Minions Goblin Barrel Skeleton Army
Poison
Bomber Bats Minions Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Minions Goblin Barrel Skeleton Army Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Minions Valkyrie Giant Skeleton
Bats
Valkyrie Giant Skeleton Bomber Minions Goblin Barrel
Minions
Bomber Bats Valkyrie Giant Skeleton
Valkyrie
Bats Goblin Barrel Bomber Minions Giant Skeleton
Goblin Barrel
Valkyrie Bats Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Bomber Minions Valkyrie Goblin Barrel The Log
The Log
Giant Skeleton

Defense Synergies 1 13

Bomber
Bats Valkyrie The Log
Bats
Bomber Minions Valkyrie Giant Skeleton The Log
Minions
Valkyrie Bats Giant Skeleton The Log
Valkyrie
Minions Bomber Bats The Log
Goblin Barrel
Skeleton Army
Giant Skeleton The Log
Giant Skeleton
Bats Minions Skeleton Army The Log
The Log
Bomber Bats Minions Valkyrie Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie The Log
Skeleton Army Bomber Bats Minions Valkyrie The Log
Skeleton Army Bomber Bats Minions Valkyrie Giant Skeleton
Skeleton Army Bomber Bats Minions Valkyrie
Bomber Valkyrie Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bomber Bats Minions Valkyrie
Bats Minions
Valkyrie Giant Skeleton The Log
Minions Skeleton Army
Skeleton Army Bomber Valkyrie Giant Skeleton
Bats Minions Valkyrie Skeleton Army Bomber Giant Skeleton The Log
Minions Bats
Skeleton Army Bomber Bats Minions Valkyrie Giant Skeleton The Log
Bomber Valkyrie Skeleton Army Bats Minions The Log
Skeleton Army
Skeleton Army The Log
Bomber Bats Minions Valkyrie Skeleton Army
Bomber Bats Minions Valkyrie Skeleton Army The Log
Valkyrie The Log Bomber Bats Minions Giant Skeleton
Bomber Valkyrie Skeleton Army Bats Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Bomber Valkyrie The Log
Skeleton Army Giant Skeleton Bats Minions Valkyrie The Log
Valkyrie Skeleton Army Giant Skeleton Bats The Log
Giant Skeleton Valkyrie Skeleton Army
Bats Minions
Skeleton Army Bats Minions Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Bats Minions Valkyrie Skeleton Army The Log
Skeleton Army
Bats Minions Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton The Log
Skeleton Army Giant Skeleton Valkyrie
Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Bats Minions Valkyrie Giant Skeleton The Log
Bats Minions Valkyrie Bomber Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Bomber Valkyrie The Log
Bats Minions
Bomber The Log
The Log
The Log
Bats Minions
Valkyrie The Log
The Log
Minions
The Log
Bomber The Log
The Log
Bomber Bats Minions
Bomber The Log
Bomber Valkyrie The Log
Minions Giant Skeleton The Log
The Log
The Log
The Log Bomber Valkyrie
The Log
The Log
The Log
Bats
Bats Minions
Bomber The Log
Giant Skeleton
The Log
Bats Minions Skeleton Army
The Log
Valkyrie
The Log Bomber
Giant Skeleton
Bats Minions Giant Skeleton The Log
Bats
Giant Skeleton The Log

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