My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Ice Wizard Fisherman Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Rascals Electro Wizard Sparky
The Log
Goblin Gang Rascals Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Electro Wizard Sparky
Fireball
Goblin Gang Rascals Electro Wizard Sparky
Poison
Bats Goblin Gang Rascals Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Fireball Electro Wizard Rascals Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Sparky
Arrows
Fireball Sparky
Goblin Gang
Sparky
Rascals
Bats Electro Wizard
Fireball
Arrows Electro Wizard Sparky
Electro Giant
Sparky
Electro Wizard
Rascals Fireball Sparky
Sparky
Arrows Bats Goblin Gang Fireball Electro Giant Electro Wizard

Defense Synergies 0 9

Bats
Rascals Electro Wizard Sparky
Arrows
Fireball Sparky
Goblin Gang
Rascals Electro Wizard Sparky
Rascals
Bats Goblin Gang
Fireball
Arrows Electro Wizard
Electro Giant
Electro Wizard
Bats Goblin Gang Fireball
Sparky
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Sparky Bats Goblin Gang Rascals Electro Wizard
Goblin Gang Sparky Bats Rascals Electro Wizard
Sparky Bats Goblin Gang Rascals Electro Wizard
Arrows Fireball Sparky
Arrows Goblin Gang Fireball Bats Rascals Electro Wizard
Bats Electro Wizard Arrows Goblin Gang Rascals Fireball
Arrows Rascals Fireball Electro Giant Electro Wizard Sparky
Sparky Goblin Gang Rascals
Goblin Gang Rascals Electro Wizard Sparky
Bats Goblin Gang Electro Wizard Arrows Rascals Fireball Electro Giant
Arrows Bats Goblin Gang Rascals Fireball Electro Wizard
Sparky Bats Goblin Gang Rascals Fireball Electro Wizard
Fireball Sparky Bats Arrows Goblin Gang Rascals Electro Wizard
Sparky Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Fireball Electro Giant Electro Wizard Sparky
Sparky Bats Arrows Goblin Gang Rascals Fireball Electro Wizard
Arrows Fireball Bats Goblin Gang Rascals Electro Wizard
Arrows Bats Rascals Fireball Electro Wizard
Sparky Electro Wizard
Goblin Gang Rascals Bats Arrows Fireball Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Electro Giant Electro Wizard Sparky
Fireball Electro Wizard Arrows Goblin Gang
Goblin Gang Bats Rascals Electro Wizard Sparky
Goblin Gang Bats Rascals Fireball Electro Wizard Sparky
Goblin Gang Rascals Sparky
Arrows Fireball Electro Giant Bats Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Sparky Bats Fireball Electro Wizard
Rascals Sparky
Electro Wizard Bats Fireball Sparky
Goblin Gang Sparky
Bats Rascals Sparky
Arrows Fireball Electro Giant Electro Wizard
Rascals Goblin Gang Fireball Sparky
Rascals Fireball Electro Giant Sparky
Goblin Gang Rascals Electro Giant Electro Wizard Sparky Bats Fireball
Bats Arrows Rascals Fireball Electro Giant Electro Wizard Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Rascals Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Electro Giant Bats
Arrows Sparky
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Electro Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Bats Sparky
Arrows Fireball Electro Wizard Sparky
Arrows Fireball Electro Giant
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Electro Giant Fireball Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Bats Arrows Fireball Electro Giant Electro Wizard Sparky
Electro Wizard Bats Fireball Electro Giant
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Electro Wizard Sparky
Sparky
Arrows Fireball Sparky
Electro Wizard Bats Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Rascals Electro Wizard Sparky
Arrows Fireball
Arrows Fireball Electro Giant Sparky
Sparky
Electro Giant Bats Goblin Gang Rascals Fireball Electro Wizard Sparky
Bats Fireball Electro Wizard
Fireball Electro Giant Electro Wizard Sparky

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