My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman Lumberjack Night Witch Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Battle Ram Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Ram Rider
Giant Snowball
Bats Musketeer Battle Ram Ram Rider
Zap
Bats Firecracker Battle Ram Ram Rider
Barbarian Barrel
Firecracker Musketeer Battle Ram Electro Wizard
The Log
Firecracker Musketeer Battle Ram Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Battle Ram Electro Wizard Ram Rider
Fireball
Firecracker Musketeer Battle Ram Electro Wizard Ram Rider
Poison
Bats Firecracker Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Electro Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Firecracker Musketeer Battle Ram Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Firecracker

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Barbarian Barrel Ram Rider
Firecracker
Bats Battle Ram Barbarian Barrel Ram Rider
Musketeer
Battle Ram Barbarian Barrel The Log Ram Rider
Battle Ram
The Log Bats Firecracker Musketeer Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Firecracker Musketeer Battle Ram Ram Rider
The Log
Battle Ram Musketeer Ram Rider
Electro Wizard
Battle Ram Ram Rider
Ram Rider
Bats Firecracker Musketeer Barbarian Barrel The Log Electro Wizard

Defense Synergies 2 15

Bats
Firecracker Musketeer Barbarian Barrel The Log Electro Wizard
Firecracker
The Log Bats Musketeer Barbarian Barrel Electro Wizard
Musketeer
The Log Bats Firecracker Barbarian Barrel Electro Wizard Ram Rider
Battle Ram
Barbarian Barrel
Bats Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer Bats Electro Wizard Ram Rider
Electro Wizard
Bats Firecracker Musketeer Barbarian Barrel The Log Ram Rider
Ram Rider
Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Barbarian Barrel The Log Electro Wizard Ram Rider
Bats Firecracker Musketeer The Log Electro Wizard Ram Rider
Ram Rider Bats Musketeer Electro Wizard
Bats Firecracker Musketeer Electro Wizard Ram Rider
Firecracker Barbarian Barrel The Log
Barbarian Barrel The Log Bats Firecracker Musketeer Electro Wizard
Bats Musketeer Electro Wizard Ram Rider Firecracker
Musketeer Barbarian Barrel The Log Electro Wizard Ram Rider
Musketeer
Firecracker Musketeer Barbarian Barrel Electro Wizard
Bats Electro Wizard Firecracker Musketeer Barbarian Barrel The Log Ram Rider
Musketeer Bats Firecracker Electro Wizard Ram Rider
Bats Musketeer The Log Electro Wizard Ram Rider
Bats Firecracker Barbarian Barrel The Log Electro Wizard
Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Bats Firecracker Musketeer Electro Wizard
Bats Firecracker Musketeer Barbarian Barrel The Log Electro Wizard Ram Rider
Barbarian Barrel The Log Bats Firecracker Musketeer Electro Wizard Ram Rider
Musketeer Electro Wizard Ram Rider
Bats Firecracker Musketeer Barbarian Barrel The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Electro Wizard
Electro Wizard Firecracker Musketeer Barbarian Barrel The Log
Bats Musketeer The Log Electro Wizard Ram Rider
Bats Musketeer Barbarian Barrel The Log Electro Wizard Ram Rider
Musketeer Ram Rider
Firecracker Bats Musketeer Electro Wizard Ram Rider
Bats Musketeer Electro Wizard Ram Rider
Electro Wizard Bats Firecracker Barbarian Barrel The Log
Musketeer
Bats Musketeer
The Log Electro Wizard
Ram Rider
Firecracker Musketeer
Electro Wizard Bats Firecracker Musketeer Barbarian Barrel The Log
Bats Firecracker Musketeer Barbarian Barrel The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Barbarian Barrel The Log
Firecracker Musketeer Barbarian Barrel The Log Electro Wizard Ram Rider
Barbarian Barrel The Log
Firecracker Musketeer Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Firecracker Bats Musketeer Ram Rider
Firecracker Musketeer The Log
The Log Firecracker Barbarian Barrel Ram Rider
The Log Firecracker Ram Rider
Bats Musketeer Electro Wizard
Firecracker Musketeer Barbarian Barrel The Log Electro Wizard Ram Rider
Firecracker Musketeer
Firecracker Musketeer Barbarian Barrel The Log
Firecracker Musketeer Barbarian Barrel
Firecracker Musketeer Barbarian Barrel The Log
Firecracker Musketeer Barbarian Barrel The Log
Firecracker Musketeer Barbarian Barrel The Log
Barbarian Barrel
Bats
Firecracker Musketeer Barbarian Barrel The Log Electro Wizard
Firecracker Barbarian Barrel The Log
Musketeer The Log
Musketeer The Log
Musketeer Barbarian Barrel The Log
Firecracker The Log Barbarian Barrel
Firecracker The Log Musketeer Barbarian Barrel Electro Wizard Ram Rider
Musketeer The Log Ram Rider
Firecracker Musketeer Barbarian Barrel The Log
Bats Firecracker Musketeer Electro Wizard
Electro Wizard Bats Firecracker Musketeer
Musketeer The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Bats Musketeer Barbarian Barrel
Firecracker Musketeer Electro Wizard Ram Rider
The Log Barbarian Barrel
Firecracker Musketeer Electro Wizard
The Log Firecracker Musketeer
Firecracker Musketeer
Bats Firecracker Musketeer The Log Electro Wizard
Firecracker Bats Musketeer Electro Wizard
Firecracker Musketeer Barbarian Barrel The Log Electro Wizard

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