My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Skeleton Army Goblin Drill Cannon Cart
Giant Snowball
Skeletons Guards Skeleton Army Goblin Drill
Zap
Skeletons Guards Skeleton Army Goblin Drill Cannon Cart Goblin Giant
Barbarian Barrel
Skeletons Wizard Guards Skeleton Army Goblin Drill Cannon Cart
The Log
Skeletons Guards Skeleton Army Goblin Drill Cannon Cart
Earthquake
Skeletons Guards Skeleton Army Goblin Drill
Arrows
Skeletons Guards Skeleton Army Goblin Drill
Royal Delivery
Skeletons Wizard Guards Skeleton Army Goblin Drill Cannon Cart
Fireball
Wizard Skeleton Army Goblin Drill Cannon Cart
Poison
Wizard Guards Skeleton Army Goblin Drill
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Guards Skeleton Army Poison Goblin Drill Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Guards Skeleton Army Poison

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Goblin Giant
Guards
Skeleton Army
Poison
Goblin Drill Cannon Cart Goblin Giant
Goblin Drill
Poison Cannon Cart
Cannon Cart
Poison Goblin Drill
Goblin Giant
Wizard Poison

Defense Synergies 0 12

Skeletons
Wizard Poison Cannon Cart
Wizard
Skeletons Guards Skeleton Army Cannon Cart
Guards
Wizard Skeleton Army Poison Goblin Drill Cannon Cart
Skeleton Army
Wizard Guards Goblin Drill Cannon Cart
Poison
Skeletons Guards
Goblin Drill
Guards Skeleton Army
Cannon Cart
Skeletons Wizard Guards Skeleton Army
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard Goblin Giant
Skeleton Army Skeletons Goblin Drill Cannon Cart
Skeleton Army Skeletons Goblin Drill Cannon Cart
Skeleton Army Skeletons Guards Goblin Drill Cannon Cart
Skeleton Army Poison
Skeleton Army Skeletons Guards Cannon Cart
Wizard Poison
Poison Cannon Cart Goblin Giant
Skeletons Skeleton Army Goblin Drill
Guards Skeleton Army Skeletons Cannon Cart
Guards Skeleton Army Poison Skeletons Wizard Goblin Drill Cannon Cart Goblin Giant
Wizard Poison
Skeleton Army Goblin Drill Skeletons Wizard Guards Cannon Cart
Wizard Skeleton Army Guards Poison Goblin Drill Cannon Cart
Skeleton Army Goblin Drill Cannon Cart
Skeleton Army Goblin Drill
Wizard Skeletons Skeleton Army Poison Goblin Drill Cannon Cart
Wizard Guards Skeleton Army Goblin Drill Cannon Cart
Wizard Poison Goblin Drill Guards Cannon Cart
Goblin Drill Cannon Cart
Wizard Skeleton Army Guards Poison Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Skeletons Cannon Cart
Poison Wizard Cannon Cart
Guards Skeleton Army Skeletons Cannon Cart Goblin Giant
Guards Skeleton Army Cannon Cart Goblin Giant
Skeletons Guards Skeleton Army Goblin Drill Cannon Cart Goblin Giant
Wizard Poison Skeletons Goblin Giant
Guards Skeleton Army Skeletons Cannon Cart Goblin Giant
Skeleton Army Cannon Cart Goblin Giant
Skeletons Skeleton Army Poison Cannon Cart
Skeletons Guards Skeleton Army Goblin Drill Goblin Giant
Guards Cannon Cart
Skeleton Army Guards Poison Goblin Giant
Skeleton Army Cannon Cart Skeletons Wizard Guards Goblin Giant
Wizard Skeleton Army Cannon Cart
Guards Skeleton Army Skeletons Poison Goblin Drill Cannon Cart Goblin Giant
Poison Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Goblin Drill
Poison
Poison Goblin Drill Cannon Cart Goblin Giant
Cannon Cart Guards Poison
Wizard Poison
Wizard Poison Goblin Giant
Wizard Poison
Poison Wizard
Poison Wizard
Guards Poison
Poison Wizard Cannon Cart
Poison Wizard
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Wizard Poison Goblin Drill Cannon Cart
Wizard Poison Cannon Cart
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Poison Goblin Drill Cannon Cart
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Poison Wizard
Wizard Guards Poison
Poison Wizard
Poison
Wizard Poison
Guards Skeleton Army Cannon Cart
Poison Wizard
Poison Wizard Cannon Cart
Wizard Poison
Poison
Cannon Cart
Guards Poison
Poison
Poison Cannon Cart Goblin Giant

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