My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians
Giant Snowball
Bomber Minions
Zap
Bomber Minions
Barbarian Barrel
Bomber Elite Barbarians Electro Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Bomber Minions Elite Barbarians Electro Wizard
Poison
Bomber Minions Electro Wizard
Lightning
Elite Barbarians Electro Wizard Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Electro Wizard Archer Queen Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A
Minions
Rage Bomber Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Rage Bomber Minions
Rage
Minions Elite Barbarians Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bomber Minions Archer Queen
Electro Wizard
P.E.K.K.A Rage
Archer Queen
P.E.K.K.A

Defense Synergies 0 6

Bomber
P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A
Minions
P.E.K.K.A Electro Wizard
Elite Barbarians
Rage
P.E.K.K.A
Bomber Arrows Minions Electro Wizard
Electro Wizard
Bomber Minions P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Electro Wizard
Elite Barbarians P.E.K.K.A Bomber Minions Electro Wizard
P.E.K.K.A Bomber Minions Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Bomber Minions Electro Wizard
Bomber Arrows Elite Barbarians P.E.K.K.A
Arrows Bomber Minions Electro Wizard
Minions Electro Wizard Arrows
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Elite Barbarians Archer Queen
Elite Barbarians Bomber Electro Wizard
Minions Electro Wizard Bomber Arrows
Arrows Minions Electro Wizard
P.E.K.K.A Bomber Minions Elite Barbarians Electro Wizard
Bomber Arrows Minions P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Bomber Arrows Minions Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Bomber Minions Elite Barbarians Electro Wizard
Arrows Bomber Minions Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Bomber Arrows Minions Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Elite Barbarians
P.E.K.K.A Minions Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Arrows Minions Electro Wizard
P.E.K.K.A Minions Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
P.E.K.K.A Electro Wizard Minions Elite Barbarians
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Electro Wizard Archer Queen
Elite Barbarians P.E.K.K.A
Bomber
Elite Barbarians Electro Wizard Bomber Minions P.E.K.K.A Archer Queen
Arrows Minions Bomber Elite Barbarians P.E.K.K.A Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows
Arrows Minions
Bomber Arrows
Arrows
Arrows
Minions Elite Barbarians Electro Wizard
Arrows Electro Wizard
Arrows Archer Queen
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows Electro Wizard
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard Minions
Elite Barbarians
Bomber Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Minions
Arrows Electro Wizard Archer Queen
Arrows
Electro Wizard
Arrows Bomber
Arrows Archer Queen
Elite Barbarians P.E.K.K.A Archer Queen
Minions Elite Barbarians Electro Wizard Archer Queen
Electro Wizard Archer Queen
Electro Wizard Archer Queen

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