My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mother Witch Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army
Fireball
Tesla Elite Barbarians Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tesla Fireball Freeze Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Fireball Wizard Mega Knight
Fireball
Mirror Elite Barbarians Freeze Mega Knight
Wizard
Elite Barbarians Mega Knight
Mirror
Fireball Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Fireball Mirror
Mega Knight
Elite Barbarians Fireball Wizard

Defense Synergies 3 13

Tesla
Mirror Fireball Wizard Skeleton Army
Elite Barbarians
Wizard Mega Knight
Fireball
Mirror Tesla Freeze Mega Knight
Wizard
Tesla Elite Barbarians Skeleton Army Freeze Mega Knight
Mirror
Tesla Fireball Skeleton Army Mega Knight
Skeleton Army
Mirror Tesla Wizard Freeze
Freeze
Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Elite Barbarians Skeleton Army Tesla Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians Freeze
Tesla Elite Barbarians Skeleton Army Mega Knight
Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Freeze Tesla Mega Knight
Tesla Fireball Wizard Freeze
Tesla Fireball Mega Knight
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Fireball Wizard Freeze Mega Knight
Tesla Fireball Wizard
Tesla Skeleton Army Mega Knight Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mega Knight Tesla Freeze
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Elite Barbarians Fireball Freeze Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Fireball Skeleton Army
Tesla Fireball Mega Knight Elite Barbarians Wizard Skeleton Army
Wizard Freeze Tesla Fireball Mega Knight
Tesla Elite Barbarians
Wizard Skeleton Army Mega Knight Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army Mega Knight
Fireball Wizard Tesla Freeze
Skeleton Army Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians Skeleton Army
Freeze Mega Knight Elite Barbarians Fireball Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Fireball Freeze
Mega Knight Tesla Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Elite Barbarians Fireball Wizard
Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze Mega Knight

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