My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Zappies Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Zappies Bowler Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram Zappies Princess
Zap
Goblin Gang Battle Ram Zappies Goblin Giant Princess
Barbarian Barrel
Goblin Gang Battle Ram Zappies Princess
The Log
Goblin Gang Battle Ram Zappies Princess
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies Princess
Royal Delivery
Goblin Gang Mega Minion Battle Ram Zappies Bowler Princess
Fireball
Goblin Gang Mega Minion Battle Ram Zappies Bowler Princess
Poison
Goblin Gang Mega Minion Zappies Princess
Lightning
Mega Minion Battle Ram Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Earthquake Princess Battle Ram Zappies Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Mega Minion Earthquake Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Bowler Goblin Giant Princess
Mega Minion
Goblin Giant Bowler
Earthquake
Battle Ram Goblin Giant
Battle Ram
Goblin Gang Earthquake Zappies Princess
Zappies
Battle Ram Bowler Goblin Giant
Bowler
Goblin Gang Mega Minion Zappies Princess
Goblin Giant
Mega Minion Goblin Gang Earthquake Zappies
Princess
Goblin Gang Battle Ram Bowler

Defense Synergies 0 8

Goblin Gang
Zappies Princess
Mega Minion
Zappies Princess
Earthquake
Zappies Princess
Battle Ram
Zappies
Goblin Gang Mega Minion Earthquake Bowler
Bowler
Zappies
Goblin Giant
Princess
Princess
Goblin Gang Mega Minion Earthquake Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Mega Minion Zappies Goblin Giant
Goblin Gang Mega Minion Zappies
Goblin Gang Bowler Mega Minion Zappies
Goblin Gang Mega Minion Zappies Bowler
Earthquake Bowler Princess
Goblin Gang Bowler Mega Minion Earthquake Zappies
Mega Minion Goblin Gang Zappies Princess
Earthquake Bowler Goblin Giant
Zappies Goblin Gang Princess
Goblin Gang Zappies Bowler
Goblin Gang Mega Minion Earthquake Zappies Bowler Goblin Giant Princess
Mega Minion Goblin Gang Zappies Princess
Bowler Goblin Gang Earthquake Zappies
Bowler Goblin Gang Mega Minion Earthquake Zappies Princess
Goblin Gang Zappies
Goblin Gang Zappies Bowler
Goblin Gang Zappies Bowler
Goblin Gang Mega Minion Zappies Bowler
Earthquake Mega Minion Zappies Bowler Princess
Zappies
Goblin Gang Bowler Earthquake Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Bowler
Goblin Gang Mega Minion Bowler
Goblin Gang Zappies Bowler Goblin Giant
Goblin Gang Bowler Zappies Goblin Giant
Goblin Gang Zappies Bowler Goblin Giant
Goblin Gang Zappies Goblin Giant Princess
Goblin Gang Mega Minion Zappies Bowler Goblin Giant
Zappies Goblin Giant
Mega Minion Zappies
Goblin Gang Mega Minion Zappies Goblin Giant
Mega Minion Zappies Bowler
Bowler Goblin Giant
Bowler Goblin Gang Zappies Goblin Giant
Zappies Bowler Princess
Goblin Gang Zappies Mega Minion Bowler Goblin Giant
Bowler Mega Minion Earthquake Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Bowler Princess
Earthquake Goblin Giant
Earthquake
Earthquake Bowler
Mega Minion Goblin Giant Princess
Earthquake Bowler Princess
Earthquake Bowler Princess
Goblin Gang Bowler
Earthquake Bowler Princess
Princess
Earthquake Bowler Princess
Earthquake Princess
Earthquake Princess
Earthquake Bowler Princess
Earthquake Bowler Princess
Earthquake
Mega Minion Earthquake Bowler Princess
Earthquake Bowler Princess
Earthquake Bowler
Princess
Bowler
Earthquake
Earthquake Bowler Princess
Mega Minion
Earthquake Bowler Princess
Bowler Princess
Princess
Mega Minion Zappies
Mega Minion Bowler
Earthquake
Zappies Princess
Earthquake Bowler Princess
Earthquake Goblin Gang Zappies Princess
Mega Minion Zappies Princess
Goblin Gang Mega Minion Bowler Princess
Earthquake Bowler Princess
Mega Minion
Goblin Gang Zappies Bowler Princess
Zappies Princess
Bowler Goblin Giant Princess

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