My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Witch Miner
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Baby Dragon Witch Miner
Fireball
Firecracker Hog Rider Baby Dragon Witch
Poison
Firecracker Witch
Lightning
Knight Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Miner Hog Rider Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Miner

Attack Synergies 8 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Miner Knight Baby Dragon Witch Mega Knight
Knight
Firecracker Hog Rider Baby Dragon Zap Witch Miner
Firecracker
Zap Knight Hog Rider Miner Baby Dragon Mega Knight
Hog Rider
Zap Knight Firecracker Baby Dragon Witch Mega Knight
Baby Dragon
Knight Zap Firecracker Hog Rider Witch Miner Mega Knight
Witch
Zap Knight Hog Rider Baby Dragon Miner Mega Knight
Miner
Zap Firecracker Knight Baby Dragon Witch Mega Knight
Mega Knight
Zap Firecracker Hog Rider Baby Dragon Witch Miner

Defense Synergies 2 13

Zap
Mega Knight Knight Firecracker Baby Dragon Witch Miner
Knight
Firecracker Zap Baby Dragon Witch
Firecracker
Knight Zap Baby Dragon Mega Knight
Hog Rider
Baby Dragon
Zap Knight Firecracker Witch Mega Knight
Witch
Zap Knight Baby Dragon Mega Knight
Miner
Zap Mega Knight
Mega Knight
Zap Firecracker Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Baby Dragon
Zap Knight Firecracker Witch Mega Knight
Witch Mega Knight Knight
Witch Knight Firecracker Mega Knight
Firecracker Mega Knight
Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Witch
Zap Baby Dragon Mega Knight
Witch
Knight Firecracker Miner Mega Knight
Witch Zap Knight Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Witch
Mega Knight Zap Knight Witch
Mega Knight Zap Firecracker Baby Dragon Witch
Knight Mega Knight
Zap Mega Knight
Mega Knight Knight Firecracker Witch
Mega Knight Zap Knight Firecracker Baby Dragon Witch
Zap Baby Dragon Witch Knight Firecracker Mega Knight
Mega Knight Knight Firecracker Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Firecracker Baby Dragon Miner Mega Knight
Mega Knight Zap Knight Witch
Mega Knight Zap Knight
Knight Witch Mega Knight
Firecracker Zap Baby Dragon Witch
Knight Witch
Mega Knight Knight
Zap Mega Knight Knight Firecracker Baby Dragon Witch
Witch
Mega Knight Knight Witch
Mega Knight Zap
Mega Knight Knight Witch
Firecracker Baby Dragon Witch Mega Knight
Witch Zap Knight Firecracker Baby Dragon
Mega Knight Zap Firecracker Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Zap Baby Dragon Miner
Baby Dragon Miner
Knight Firecracker
Zap Firecracker Baby Dragon Mega Knight
Firecracker Zap Baby Dragon Witch
Firecracker Baby Dragon Witch
Zap Firecracker Baby Dragon
Miner Zap Firecracker
Firecracker Miner Zap Knight
Zap Firecracker Baby Dragon
Knight Firecracker Baby Dragon Miner
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Witch
Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Miner Zap Baby Dragon Witch
Zap Baby Dragon Witch Miner Mega Knight
Miner Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Witch
Zap Firecracker Witch
Zap Miner Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch
Zap Firecracker Baby Dragon Witch
Miner Knight Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap
Firecracker Mega Knight
Zap Firecracker Baby Dragon Witch
Firecracker Zap Witch
Zap Firecracker Baby Dragon Witch Miner Mega Knight

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