My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Firecracker Skeleton Army Skeleton King
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton Army Skeleton King
The Log
Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Skeleton King
Royal Delivery
Knight Firecracker Valkyrie Wizard Skeleton Army P.E.K.K.A Skeleton King
Fireball
Firecracker Wizard Skeleton Army Skeleton King
Poison
Firecracker Wizard Skeleton Army Skeleton King
Lightning
Knight Valkyrie Wizard Skeleton King
Rocket
Valkyrie Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Skeleton Army Valkyrie Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard
Firecracker
Knight Valkyrie P.E.K.K.A
Valkyrie
Firecracker Wizard P.E.K.K.A
Wizard
Knight Valkyrie Rage P.E.K.K.A
Rage
Wizard
Skeleton Army
Skeleton King
P.E.K.K.A
Firecracker Valkyrie Wizard
Skeleton King
Skeleton Army

Defense Synergies 2 10

Knight
Firecracker Wizard Skeleton Army
Firecracker
Knight Valkyrie Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Wizard P.E.K.K.A
Wizard
Knight Valkyrie Skeleton Army P.E.K.K.A Skeleton King
Rage
Skeleton Army
Knight Firecracker Wizard Skeleton King
P.E.K.K.A
Firecracker Valkyrie Wizard
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Skeleton Army P.E.K.K.A Knight Firecracker Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Knight Firecracker Valkyrie Skeleton King
Firecracker Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Firecracker Valkyrie
Firecracker Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army Skeleton King
Knight Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Knight Firecracker Wizard Skeleton King
Firecracker Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Firecracker P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Knight Skeleton King
Skeleton Army P.E.K.K.A
Wizard Knight Firecracker Valkyrie Skeleton Army P.E.K.K.A
Knight Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Knight Firecracker
P.E.K.K.A
Valkyrie Wizard Skeleton Army Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army P.E.K.K.A
Knight Firecracker Valkyrie Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Skeleton Army
Firecracker Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Knight Firecracker Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard Skeleton King
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Knight Firecracker Valkyrie P.E.K.K.A Skeleton King
Valkyrie Firecracker Wizard P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Knight Firecracker Valkyrie Wizard
Firecracker Wizard Skeleton King
Firecracker P.E.K.K.A
Firecracker Skeleton King
Firecracker
Firecracker

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