My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army
Giant Snowball
Bats Skeleton Army Little Prince
Zap
Bats Skeleton Army Little Prince
Barbarian Barrel
Knight Elixir Golem Skeleton Army Little Prince
The Log
Elixir Golem Skeleton Army Little Prince
Earthquake
Elixir Golem Skeleton Army
Arrows
Bats Skeleton Army Little Prince
Royal Delivery
Bats Knight Elixir Golem Battle Healer Skeleton Army Little Prince
Fireball
Elixir Golem Battle Healer Skeleton Army Little Prince
Poison
Bats Elixir Golem Battle Healer Skeleton Army Little Prince
Lightning
Knight Battle Healer Little Prince
Rocket
Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Battle Healer Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Elixir Golem Skeleton Army Little Prince Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elixir Golem Battle Healer Rage
Arrows
Knight Elixir Golem Battle Healer
Knight
Bats Arrows Little Prince
Elixir Golem
Battle Healer Rage Bats Arrows
Battle Healer
Elixir Golem Rage Bats Arrows
Rage
Elixir Golem Battle Healer Bats
Skeleton Army
Little Prince
Knight

Defense Synergies 2 6

Bats
Knight Battle Healer
Arrows
Knight Battle Healer Little Prince
Knight
Bats Little Prince Arrows Skeleton Army
Elixir Golem
Battle Healer
Bats Arrows Little Prince
Rage
Skeleton Army
Knight
Little Prince
Knight Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeleton Army Bats Knight Battle Healer
Skeleton Army Bats Knight
Skeleton Army Bats Knight
Arrows Battle Healer Skeleton Army
Arrows Skeleton Army Bats
Bats Arrows Little Prince
Arrows Battle Healer
Skeleton Army
Knight Skeleton Army Battle Healer Little Prince
Bats Skeleton Army Arrows Knight
Arrows Bats
Skeleton Army Bats Knight Battle Healer
Skeleton Army Bats Arrows
Skeleton Army Knight
Skeleton Army
Bats Arrows Knight Skeleton Army
Arrows Bats Knight Battle Healer Skeleton Army Little Prince
Arrows Bats Knight Battle Healer Little Prince
Skeleton Army Bats Arrows Knight Battle Healer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Battle Healer
Arrows Knight Battle Healer
Skeleton Army Bats Knight Battle Healer
Skeleton Army Bats Knight Battle Healer
Knight Battle Healer Skeleton Army
Arrows Bats
Skeleton Army Bats Knight Battle Healer
Knight Battle Healer Skeleton Army
Bats Knight Skeleton Army
Skeleton Army
Bats Knight
Skeleton Army Arrows
Skeleton Army Knight
Skeleton Army
Skeleton Army Bats Knight Battle Healer Little Prince
Bats Arrows Battle Healer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Bats
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Little Prince
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats
Arrows
Arrows
Arrows
Bats Skeleton Army
Arrows
Arrows
Knight
Arrows
Arrows
Bats
Bats
Little Prince

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