My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void Night Witch Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Bomb Tower Royal Ghost
The Log
Musketeer Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Mega Minion Musketeer Hog Rider Bowler Royal Ghost
Fireball
Mega Minion Musketeer Bomb Tower Hog Rider Bowler
Poison
Mega Minion Musketeer Bomb Tower
Lightning
Mega Minion Musketeer Bomb Tower Bowler
Rocket
Musketeer Bomb Tower Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Tornado Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Earthquake Tornado Royal Ghost Musketeer Bomb Tower Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Earthquake Tornado Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Bowler
Earthquake
Hog Rider Tornado
Musketeer
Hog Rider Bowler Royal Ghost
Bomb Tower
Hog Rider
Earthquake Musketeer Tornado Bowler
Tornado
Earthquake Hog Rider Bowler
Bowler
Mega Minion Musketeer Hog Rider Tornado
Royal Ghost
Musketeer

Defense Synergies 2 9

Mega Minion
Musketeer Bomb Tower Tornado
Earthquake
Bomb Tower Tornado
Musketeer
Mega Minion Bomb Tower Tornado Bowler Royal Ghost
Bomb Tower
Tornado Mega Minion Earthquake Musketeer
Hog Rider
Tornado
Bomb Tower Bowler Mega Minion Earthquake Musketeer
Bowler
Tornado Musketeer
Royal Ghost
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Mega Minion Musketeer
Bomb Tower Mega Minion Musketeer
Bomb Tower Tornado Bowler Mega Minion Musketeer
Bomb Tower Mega Minion Musketeer Bowler
Earthquake Bomb Tower Tornado Bowler
Tornado Bowler Mega Minion Earthquake Musketeer Bomb Tower Royal Ghost
Mega Minion Musketeer Tornado Bomb Tower
Earthquake Bowler Musketeer Bomb Tower
Musketeer Bomb Tower Tornado
Tornado Musketeer Bowler Royal Ghost
Mega Minion Earthquake Musketeer Bomb Tower Tornado Bowler Royal Ghost
Mega Minion Musketeer Tornado
Bomb Tower Bowler Earthquake Musketeer
Bomb Tower Bowler Mega Minion Earthquake Tornado Royal Ghost
Bomb Tower
Bomb Tower Tornado Bowler
Bomb Tower Musketeer Tornado Bowler
Bomb Tower Mega Minion Musketeer Tornado Bowler Royal Ghost
Earthquake Bomb Tower Tornado Mega Minion Musketeer Bowler Royal Ghost
Musketeer Bomb Tower Tornado
Bowler Royal Ghost Earthquake Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost
Mega Minion Musketeer Bomb Tower Bowler Royal Ghost
Musketeer Bomb Tower Bowler
Bowler Musketeer Tornado
Musketeer Bowler
Musketeer Bomb Tower Tornado
Mega Minion Musketeer Bomb Tower Bowler
Bomb Tower
Mega Minion Bomb Tower Tornado
Mega Minion Musketeer
Mega Minion Musketeer Bomb Tower Bowler
Tornado Bowler
Bowler Bomb Tower
Musketeer Bomb Tower Bowler
Mega Minion Musketeer Bomb Tower Tornado Bowler
Bowler Mega Minion Earthquake Musketeer Bomb Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Royal Ghost
Musketeer Tornado Bowler Royal Ghost
Earthquake
Earthquake Musketeer
Earthquake Bowler
Mega Minion Musketeer Tornado
Earthquake Musketeer Tornado Bowler
Earthquake Tornado Bowler
Tornado
Musketeer Tornado Bowler
Earthquake Musketeer Tornado Bowler
Musketeer Tornado
Earthquake Musketeer Bowler
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer Bowler
Earthquake Musketeer Bowler
Earthquake Tornado
Mega Minion Earthquake Musketeer Bowler
Earthquake Tornado Bowler
Earthquake Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Earthquake Musketeer
Earthquake Tornado Bowler
Mega Minion
Earthquake Musketeer Tornado Bowler Royal Ghost
Musketeer Tornado Bowler
Musketeer Tornado
Musketeer Tornado
Mega Minion Musketeer
Mega Minion Bowler
Earthquake Musketeer
Earthquake Bowler
Earthquake Musketeer
Mega Minion Musketeer Tornado
Mega Minion Musketeer Bowler
Earthquake Musketeer Bowler
Tornado
Mega Minion Musketeer
Musketeer Tornado Bowler
Musketeer Tornado
Musketeer Tornado Bowler Royal Ghost

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