My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Barbarian Hut Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Rascals Wizard Royal Hogs Barbarian Hut Guards Ice Wizard
The Log
Rascals Royal Hogs Barbarian Hut Guards
Earthquake
Royal Hogs Barbarian Hut Guards
Arrows
Rascals Royal Hogs Guards
Royal Delivery
Rascals Wizard Royal Hogs Guards Ice Wizard
Fireball
Rascals Wizard Royal Hogs Barbarian Hut Ice Wizard
Poison
Rascals Wizard Royal Hogs Barbarian Hut Guards Ice Wizard
Lightning
Wizard Barbarian Hut Ice Wizard
Rocket
Rascals Wizard Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Rascals Wizard Royal Hogs Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Ice Wizard Rascals

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Barbarian Hut
Wizard
Royal Hogs Mega Knight
Royal Hogs
Wizard Barbarian Hut Guards The Log Mega Knight
Barbarian Hut
Rascals Royal Hogs Ice Wizard
Guards
Royal Hogs The Log
The Log
Royal Hogs Guards Mega Knight
Ice Wizard
Barbarian Hut
Mega Knight
Wizard Royal Hogs The Log

Defense Synergies 0 12

Rascals
The Log
Wizard
Guards The Log Ice Wizard Mega Knight
Royal Hogs
Barbarian Hut
The Log Ice Wizard
Guards
Wizard The Log Ice Wizard
The Log
Rascals Wizard Barbarian Hut Guards Ice Wizard Mega Knight
Ice Wizard
Wizard Barbarian Hut Guards The Log Mega Knight
Mega Knight
Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard The Log
Barbarian Hut Rascals The Log Ice Wizard Mega Knight
Barbarian Hut Mega Knight Rascals Ice Wizard
Barbarian Hut Rascals Guards Ice Wizard Mega Knight
The Log Mega Knight
The Log Rascals Guards Ice Wizard Mega Knight
Rascals Wizard Barbarian Hut Ice Wizard
Barbarian Hut Rascals The Log Mega Knight
Barbarian Hut Rascals Ice Wizard
Guards Rascals Ice Wizard Mega Knight
Guards Ice Wizard Rascals Wizard The Log Mega Knight
Rascals Wizard Barbarian Hut Ice Wizard
Barbarian Hut Mega Knight Rascals Wizard Guards The Log Ice Wizard
Wizard Barbarian Hut Mega Knight Rascals Guards The Log
Barbarian Hut Rascals Mega Knight
Barbarian Hut Rascals The Log Mega Knight
Wizard Barbarian Hut Mega Knight Rascals
Mega Knight Rascals Wizard Barbarian Hut Guards The Log Ice Wizard
Wizard The Log Rascals Barbarian Hut Guards Ice Wizard Mega Knight
Barbarian Hut
Rascals Wizard Mega Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Guards Mega Knight
Wizard The Log Mega Knight
Guards Mega Knight Rascals Barbarian Hut The Log
Guards Mega Knight Rascals Barbarian Hut The Log
Barbarian Hut Rascals Guards Mega Knight
Wizard Rascals Ice Wizard
Rascals Guards Barbarian Hut Ice Wizard
Mega Knight Rascals Barbarian Hut
Mega Knight Barbarian Hut The Log
Barbarian Hut Guards
Mega Knight Rascals Guards
Mega Knight Guards The Log
Rascals Mega Knight Wizard Barbarian Hut Guards
Wizard Rascals Barbarian Hut Mega Knight
Rascals Guards Barbarian Hut The Log
Mega Knight Rascals Wizard Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Hut Guards The Log
The Log Ice Wizard
Barbarian Hut The Log
Rascals Barbarian Hut Guards The Log
Wizard The Log Mega Knight
Wizard Ice Wizard
Wizard The Log
The Log Wizard Barbarian Hut Ice Wizard
The Log Wizard
Guards
Wizard The Log
Wizard
Barbarian Hut The Log
Barbarian Hut The Log
Wizard Barbarian Hut The Log
Wizard Barbarian Hut The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarian Hut The Log
The Log Wizard Ice Wizard Mega Knight
The Log Wizard Ice Wizard
Wizard The Log Mega Knight
The Log
Wizard Ice Wizard
Wizard Guards
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Barbarian Hut Guards
Wizard Ice Wizard
The Log
Rascals Wizard Mega Knight
The Log Wizard
Mega Knight
Rascals Guards The Log
The Log Mega Knight

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