My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Barbarian Hut Balloon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Sparky
Giant Snowball
Bats Balloon
Zap
Bats Inferno Tower Balloon Sparky
Barbarian Barrel
Inferno Tower Wizard Barbarian Hut Sparky
The Log
Barbarian Hut Sparky
Earthquake
Inferno Tower Barbarian Hut
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Sparky
Fireball
Inferno Tower Wizard Barbarian Hut Balloon Sparky
Poison
Bats Inferno Tower Wizard Barbarian Hut Balloon Sparky
Lightning
Inferno Tower Wizard Barbarian Hut Balloon Sparky
Rocket
Inferno Tower Wizard Barbarian Hut Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Inferno Tower Wizard Balloon Barbarian Hut Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Rage Inferno Tower Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Balloon Rage Golem Sparky
Inferno Tower
Wizard
Rage Balloon Golem Sparky
Barbarian Hut
Bats
Rage
Balloon Sparky Bats Wizard
Balloon
Bats Rage Wizard Golem Sparky
Golem
Bats Wizard Balloon Sparky
Sparky
Rage Bats Wizard Balloon Golem

Defense Synergies 1 2

Bats
Barbarian Hut Inferno Tower Sparky
Inferno Tower
Bats
Wizard
Barbarian Hut
Bats
Rage
Balloon
Golem
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Inferno Tower Wizard Sparky
Inferno Tower Barbarian Hut Sparky Bats
Inferno Tower Barbarian Hut Sparky Bats
Inferno Tower Barbarian Hut Sparky Bats
Sparky
Bats
Bats Inferno Tower Wizard Barbarian Hut
Barbarian Hut Inferno Tower Sparky
Inferno Tower Barbarian Hut Sparky
Inferno Tower Sparky
Bats Wizard
Inferno Tower Bats Wizard Barbarian Hut
Inferno Tower Barbarian Hut Sparky Bats Wizard
Wizard Barbarian Hut Sparky Bats
Inferno Tower Barbarian Hut Sparky
Inferno Tower Barbarian Hut Sparky
Wizard Barbarian Hut Sparky Bats Inferno Tower
Bats Wizard Barbarian Hut
Wizard Bats Barbarian Hut
Barbarian Hut Sparky Inferno Tower
Wizard Bats Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Inferno Tower Sparky
Wizard
Bats Inferno Tower Barbarian Hut Sparky
Bats Inferno Tower Barbarian Hut Sparky
Inferno Tower Barbarian Hut Sparky
Wizard Bats
Sparky Bats Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Sparky
Bats Inferno Tower Barbarian Hut Sparky
Inferno Tower Barbarian Hut Sparky
Bats Inferno Tower Sparky
Inferno Tower Wizard Barbarian Hut Sparky
Wizard Barbarian Hut Sparky
Inferno Tower Sparky Bats Barbarian Hut
Bats Inferno Tower Wizard Barbarian Hut Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Sparky
Barbarian Hut Sparky
Barbarian Hut Sparky
Wizard Sparky
Wizard Bats
Wizard Sparky
Wizard Barbarian Hut
Wizard
Bats Sparky
Wizard Sparky
Wizard
Barbarian Hut Sparky
Barbarian Hut Sparky
Wizard Barbarian Hut Sparky
Wizard Barbarian Hut Sparky
Sparky
Bats Sparky
Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Barbarian Hut
Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Bats Wizard Sparky
Bats Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Bats Barbarian Hut
Wizard
Wizard Sparky
Wizard
Sparky
Sparky
Bats Sparky
Bats
Sparky

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