My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons Witch
Zap
Witch
Barbarian Barrel
Elixir Golem Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Skeleton Dragons Witch
Royal Delivery
Skeleton Dragons Elixir Golem Wizard Witch
Fireball
Skeleton Dragons Elixir Golem Wizard Witch
Poison
Skeleton Dragons Elixir Golem Wizard Witch
Lightning
Skeleton Dragons Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Skeleton Dragons Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Elixir Golem Skeleton Dragons

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Skeleton Dragons
Elixir Golem Mega Knight
Elixir Golem
Arrows Skeleton Dragons Wizard Witch The Log
Wizard
Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
The Log
Elixir Golem Mega Knight
Mega Knight
Arrows Skeleton Dragons Wizard Witch The Log
Golden Knight

Defense Synergies 2 9

Arrows
Mega Knight Golden Knight
Skeleton Dragons
The Log Mega Knight
Elixir Golem
Wizard
The Log Mega Knight Golden Knight
Witch
The Log Mega Knight
The Log
Skeleton Dragons Wizard Witch Mega Knight Golden Knight
Mega Knight
Arrows Skeleton Dragons Wizard Witch The Log
Golden Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard The Log Golden Knight
Skeleton Dragons Witch The Log Mega Knight
Witch Mega Knight Skeleton Dragons
Witch Skeleton Dragons Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeleton Dragons Mega Knight
Skeleton Dragons Arrows Wizard Witch
Arrows Skeleton Dragons The Log Mega Knight Golden Knight
Witch
Mega Knight
Skeleton Dragons Witch Arrows Wizard The Log Mega Knight
Arrows Skeleton Dragons Wizard Witch
Mega Knight Skeleton Dragons Wizard Witch The Log
Wizard Mega Knight Arrows Skeleton Dragons Witch The Log Golden Knight
Mega Knight
The Log Mega Knight
Wizard Mega Knight Arrows Skeleton Dragons Witch
Arrows Mega Knight Skeleton Dragons Wizard Witch The Log Golden Knight
Arrows Wizard Witch The Log Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Mega Knight Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Skeleton Dragons Wizard The Log Mega Knight
Mega Knight Witch The Log Golden Knight
Mega Knight The Log
Witch Mega Knight
Arrows Skeleton Dragons Wizard Witch
Witch
Mega Knight
Mega Knight Skeleton Dragons Witch The Log
Witch Skeleton Dragons
Mega Knight Witch Golden Knight
Mega Knight Arrows The Log
Mega Knight Wizard Witch Golden Knight
Wizard Skeleton Dragons Witch Mega Knight
Witch Skeleton Dragons The Log Golden Knight
Arrows Mega Knight Skeleton Dragons Wizard Witch The Log Golden Knight
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons The Log Golden Knight
Arrows Skeleton Dragons The Log Golden Knight
Arrows Skeleton Dragons The Log
Arrows Skeleton Dragons The Log
Wizard Arrows Skeleton Dragons The Log Mega Knight
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard Witch The Log
Arrows The Log Skeleton Dragons Wizard
Arrows The Log Skeleton Dragons Wizard Golden Knight
Arrows Skeleton Dragons Wizard The Log Golden Knight
Arrows Skeleton Dragons Wizard
Skeleton Dragons The Log Golden Knight
Arrows Skeleton Dragons
Arrows Skeleton Dragons The Log
Arrows Skeleton Dragons Wizard Witch The Log Golden Knight
Arrows Skeleton Dragons Wizard The Log Mega Knight
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Wizard The Log Mega Knight
Arrows Skeleton Dragons Wizard Witch The Log Mega Knight Golden Knight
Skeleton Dragons The Log Mega Knight
Arrows Skeleton Dragons Wizard
The Log
Arrows Skeleton Dragons The Log
Arrows The Log Skeleton Dragons Wizard Witch Mega Knight
Witch
Arrows The Log Skeleton Dragons Wizard Witch Golden Knight
Arrows Skeleton Dragons Wizard Witch The Log Mega Knight Golden Knight
Arrows Skeleton Dragons The Log Golden Knight
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard The Log Mega Knight
Arrows Skeleton Dragons
Mega Knight
Arrows Wizard The Log
Witch
Arrows Skeleton Dragons Wizard Witch
Arrows The Log
Skeleton Dragons Wizard Mega Knight
Arrows The Log Skeleton Dragons Wizard
Arrows
Skeleton Dragons Mega Knight
Skeleton Dragons Witch The Log Golden Knight
Skeleton Dragons Witch
Witch The Log Mega Knight Golden Knight
Skeleton Dragons Wizard Mega Knight

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