My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bomber Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bomber Bats Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Bats Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Bomber Goblin Barrel Skeleton Army Inferno Dragon
Poison
Bomber Bats Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Barrel Skeleton Army Inferno Dragon Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats
Bats
Giant Bomber Goblin Barrel Inferno Dragon
Arrows
Giant Goblin Barrel
Giant
Bomber Bats Arrows Goblin Barrel
Goblin Barrel
Giant Bats Arrows Skeleton Army Golden Knight
Skeleton Army
Goblin Barrel
Inferno Dragon
Bats
Golden Knight
Goblin Barrel

Defense Synergies 0 6

Bomber
Bats Golden Knight
Bats
Bomber Inferno Dragon Golden Knight
Arrows
Golden Knight
Giant
Goblin Barrel
Skeleton Army
Inferno Dragon
Inferno Dragon
Bats Skeleton Army
Golden Knight
Bomber Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Golden Knight
Skeleton Army Inferno Dragon Bomber Bats
Skeleton Army Bomber Bats Inferno Dragon
Skeleton Army Inferno Dragon Bomber Bats
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Bats
Bats Inferno Dragon Arrows
Arrows Golden Knight
Inferno Dragon Skeleton Army
Skeleton Army Bomber
Bats Skeleton Army Bomber Arrows
Arrows Inferno Dragon Bats
Skeleton Army Bomber Bats
Bomber Skeleton Army Bats Arrows Golden Knight
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Bomber Bats Arrows Skeleton Army
Arrows Bomber Bats Skeleton Army Golden Knight
Arrows Bomber Bats Inferno Dragon
Inferno Dragon
Bomber Skeleton Army Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Arrows Inferno Dragon
Skeleton Army Bats Golden Knight
Skeleton Army Bats
Skeleton Army Inferno Dragon
Arrows Bats
Skeleton Army Bats
Skeleton Army Inferno Dragon
Bats Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Golden Knight
Skeleton Army Arrows
Skeleton Army Golden Knight
Bomber Skeleton Army
Skeleton Army Bomber Bats Inferno Dragon Golden Knight
Bats Arrows Bomber Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows Golden Knight
Bats
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Bomber Arrows Golden Knight
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Golden Knight
Arrows
Arrows
Arrows Bomber
Inferno Dragon
Arrows Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Bats Arrows
Bats
Bomber Arrows
Arrows
Arrows
Bats Skeleton Army
Arrows
Arrows
Arrows Bomber
Arrows
Bats Golden Knight
Bats
Golden Knight

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